Recent content by Teal'c

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    GP32 [g++ & Sdl] Undefined Reference To `gpmain

    Thanks guys, you really help me :) extern "C" { #include <gpstdio.h> #include <gpstdlib.h> #include <gpgraphic.h> #include <gpfont.h> } #include "gameplay.h" void GpMain (void *argv) {       GamePlay test;       test.Loop();       } Now works fine :D thanks all!
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    GP32 [g++ & Sdl] Undefined Reference To `gpmain

    Nope, i have a GpMain in the code :) There's my gpmain.cpp: #include <gpstdio.h> #include <gpstdlib.h> #include <gpgraphic.h> #include <gpfont.h> #include "gameplay.h" void GpMain (void *argv) { GamePlay test; test.Loop(); } The class GamePlay uses SDL I compiled...
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    GP32 [g++ & Sdl] Undefined Reference To `gpmain

    Greetings, Well.. I'm having troubles to port a game to gp32.. let me explain: I'm using GP32 Cross Toolchain for Linux to port a game (C++ and SDL) and i get this error when y try to link all source: /usr/arm-thumb-elf/lib/libgpos.a(gpos_core.o): In function `GpKernelInitialize'...
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