Recent content by SuperV1234

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    RT @isocpp: Kona standards meeting trip report https://t.co/K122AZgpVP #cpp

    RT @isocpp: Kona standards meeting trip report https://t.co/K122AZgpVP #cpp
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    @slurpsmadrips I don't get this - they could slightly lower the volume instead of "requiring"...

    @slurpsmadrips I don't get this - they could slightly lower the volume instead of "requiring" people to wear earplugs. What am I missing?
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    C++14 client/server library (uni project): https://t.co/SayHA0cTFk

    C++14 client/server library (uni project): https://t.co/SayHA0cTFk
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    RT @ruipires: Exciting news from the C++ standards meeting https://t.co/gRQTOXwWBM

    RT @ruipires: Exciting news from the C++ standards meeting https://t.co/gRQTOXwWBM
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    @slurpsmadrips coffee.

    @slurpsmadrips coffee.
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    Here's my new VLOG about my CppCon talks/experience, an upcoming tutorial and more...

    Here's my new VLOG about my CppCon talks/experience, an upcoming tutorial and more! http://t.co/yu3t4wKJkx
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    @github Thanks for renovating my student coupon for two more years. You're awesome! Check out...

    @github Thanks for renovating my student coupon for two more years. You're awesome! Check out https://t.co/9OPM4GENLH if you haven't already
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    2 days ago: 10000 sprites, 60FPS. Today: 100000 sprites, 70-75 FPS. Learned a lot about GPUs and...

    2 days ago: 10000 sprites, 60FPS. Today: 100000 sprites, 70-75 FPS. Learned a lot about GPUs and matrices :)
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    10000 entities & draw calls. 50-60FPS on Emscripten. Entities have hue, color, and MVP. I'm...

    10000 entities & draw calls. 50-60FPS on Emscripten. Entities have hue, color, and MVP. I'm satisfied... for now. http://t.co/S3mh8dwfUX
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    Sprites! (Position/origin/rotation calculations use GLM matrices.) http://t.co/xCfWWM6Bed

    Sprites! (Position/origin/rotation calculations use GLM matrices.) http://t.co/xCfWWM6Bed
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    Go play Undertale if you haven't yet. You can thank me later :)

    Go play Undertale if you haven't yet. You can thank me later :)
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    Video of my “Implementation of a component-based entity system in modern C++” talk now...

    Video of my “Implementation of a component-based entity system in modern C++” talk now available: http://t.co/cMbgrMRPGF Hope you like it!
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    System Shock 1 - Enhanced Edition (new game): http://t.co/IEJILdhMim

    System Shock 1 - Enhanced Edition (new game): http://t.co/IEJILdhMim
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    @rudolfwg @syke Thank you for doing this, Rudolf. The build scripts currently are a mess! :(

    @rudolfwg @syke Thank you for doing this, Rudolf. The build scripts currently are a mess! :(
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    RT @herbsutter: My talk at CppCon: My talk at CppCon is now available online: “Writing Good...

    RT @herbsutter: My talk at CppCon: My talk at CppCon is now available online: “Writing Good C++14… By Default” (slides)  It’s ... http://t.…
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