Recent content by samuraicrow

  1. samuraicrow

    Amiga Thread.

    When running Dr. Michal Schulz' JIT on PiStorm it actually is many times faster in the benchmarks, than Apollo Team's FPGA. I think the only way to make the Apollo Core faster is to prepare it for production as an ASIC using an equivalent die size as a RasPi 3. Gunnar von Boehm, the head of the...
  2. samuraicrow

    Amiga Thread.

    The Vampire standalone has a smaller FPGA than the MISTer and the Vampire v4 is hitting the limits of what will fit.
  3. samuraicrow

    World News Thread (Politics,whatever)

    And 2 out of 3 doesn't count. :-p
  4. samuraicrow

    Amiga Thread.

    It does but the shareware version of P96 will remain unmodified on the Aminet archive.
  5. samuraicrow

    Amiga Thread.

    USB peripherals will be supported but only some are guaranteed to be available at startup.
  6. samuraicrow

    Amiga Thread.

    The video was just posted today and I hadn't seen it. The card-connector pursuit post was from May 2016, however.
  7. samuraicrow

    Amiga Thread.

    The board being shown off is a stand-alone Vampire motherboard. The A1200 version won't come out until after the stand-alone Vampire computer is available. The Amiga 500 version of the V4 Vampire will use a similar board to the stand-alone and will come out no later than that board.
  8. samuraicrow

    Regal OpenGL wrapper

    Network play checks the build version and only lets you play against players running the same version. If you're below the current stable build it will kick you off altogether. That's why I can't use my Intel box with its out-of-date graphics chips. Anyway I got top of tree to build on Ubuntu...
  9. samuraicrow

    Regal OpenGL wrapper

    That's nice but I won't be able to play multiplayer since the lobby does version checking.
  10. samuraicrow

    Regal OpenGL wrapper

    Hmmmm... The git top of tree requires a newer version of Qt than what Debian Jessie comes with. I guess I'll have to try Debian Stretch in release candidate form.
  11. samuraicrow

    Regal OpenGL wrapper

    The Z-fighting is not gone. I get no text on the menu on my ODroid. Edit: The error printed on the console indicates an array subscript too big in a fragment shader. Maybe that's the problem.
  12. samuraicrow

    Regal OpenGL wrapper

    Suh-WEEET!
  13. samuraicrow

    Regal OpenGL wrapper

    Updates: When I try Warzone 3.2 I get a black screen on the ODroid. Maybe it's using some function that isn't present on GL4ES. I got 3.1 working on my RasPi 2 using the experimental OpenGL driver but it's a little unstable and the audio messes up due to the graphics driver bugs. (I know it's...
  14. samuraicrow

    Regal OpenGL wrapper

    Thanks for the tip! I'll try it later on tomorrow.
  15. samuraicrow

    Regal OpenGL wrapper

    When I run Warzone 2100 it's a slideshow in tutorial mode and is almost unresponsive. Also, the default GLX driver is unaccelerated on desktop Mesa even though there is a good OpenGL ES 3 capable GPU as described by the Hardkernel documentation. Edit: glxinfo gives slow or none for every...
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