^ I'm not sure what you mean by pre-rendering the unchanging bits to a buffer... Could you elaborate? It is true that my solution only works for tiles, so while I can use it now it won't work in a non-tile based game.
That's just for updating the screen, not actually changing the rendering position of objects. However, that did give me an idea for how to run it; before changing the player's position, I can re-render the single tile of the map he was standing on, update that tile then change the player's...
I'd decided to pick up Python over the summer so I could begin working on app development for android phones. After getting the basics down, my first project was making a simple adventure roguelike game using the Pygame library, but I'm having problems with the pygame graphics I can't work out...
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