Recent content by Loic2003

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    Box86 - Linux Userspace x86 Emulator

    Thanks! (Yes, I'm the one who wrote it :)) Which ones? I can try adding the answers if needed. (After all, I know how box86 works so it makes sense, especially the wrappers since it's something I upgraded through my script, but for someone who doesn't it can be quite abrupt -- the "Inner...
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    Release Maze

    New release posted! v0.1.1: build 01: --------------------- Better UI's release: see https://github.com/rajdakin/maze/releases/tag/v0.1.1.01
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    Release Maze

    My very first Lua game! Sources are on my repo on GitHub: https://github.com/rajdakin/maze History: ====== v0.1.1: build 01: --------------------- Better UI's release: see https://github.com/rajdakin/maze/releases/tag/v0.1.1.01 v0.1.0: build 01: --------------------- Initial release.
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    Release SuperTux2

    @Magic Sam It was drawing about 750 times before starting the optimization process on level 26 in world 1 at the very beggining of the level. Now it is about 250 (with 317128b).
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    Release SuperTux2

    So it appears, during the testing, that SuperTux2 prints a lot of times on the screen. This has been slightly decreased (see the glLessCall branch on my repo and commits a759a56 & 317128b ) but I still need to reorganize the texture printing... After that it should reduce the number of GL prints...
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    Release SuperTux2

    Transparency isn't dealing with this, because every texture in supertux are with transparency. Also, there are some other NPOT images, as images/tiles/snow/convex.png. But can I have a save game and the level involved with it? (Note: it is supposed to run at 32 FPS, which is half the origial...
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    Release SuperTux2

    v0.5.1-415-g035128fee: build 04: -------------------------------------------- Should now save configs. Be sure to remove your version of the runscript... I made the quoted code comments. I indeed made a mistake for the binaries, but this is not a major issue. This will be fixed with the next...
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    Release SuperTux2

    That is weird... I can reproduce this issue, but I will need to take traces. I'll work with @ptitSeb to do so... I'll fix that ASAP!
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    Release SuperTux2

    Oops... Sorry. It should be fixed with the new version. v0.5.1-415-g035128fee: build 04: -------------------------------------------- Fixed a bug that made the game crash at startup.
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    Release SuperTux2

    The new version is packaged! v0.5.1-415-g035128fee: build 03: ------------------------------------------------ Release of v0.5.1-415-g035128fee.03 of SuperTux2 (A) key now maps to Back
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    Release BlackVoxel

    KNOWN BUG: =========== When you have no tool equiped, the game crashes with a segmentation fault. This will be fixed in the next build. (The crash is caused by a dynamic_cast(NULL) in the file ZRenderBasic (GitHub source in link).)
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    I am trying to balance the xr2 on BlackVoxel

    I am trying to balance the xr2 on BlackVoxel
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    Release BlackVoxel

    New version, fixed a permission problem v1.39: build 02: -------------------- Fixed a permission bug
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    Release BlackVoxel

    Here is BlackVoxel. Here is the official website of BlackVoxel. Here is the manual for the BlackVoxel's cubes. It explains how to craft blocks/where are them, how to use them and gives a short description of them. (It's quite different from Minecraft.) In this version, I fixed some sound bugs...
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    Release SuperTux2

    The new version is packaged! v0.4.0: build 02: Release of v0.4.0 of SuperTux2 (Milestone 2).
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