Recent content by kaprikawn

  1. kaprikawn

    Port Requests

    All of these :D Source : A cursory glance at the list reveals a few gems I wasn't aware of. I'm definitely going to grab the Settlers 2 remake next weekend when I've got a bit of time, I had just been playing it a bit on GOG/Dosbox recently, but I'm sure it will be better native with a few...
  2. kaprikawn

    Future of the CPU board?

    I'm not particularly knowledgeable on such things but I think the panfrost driver might be relevant, it's an open source driver for mali GPUs being developed by Collabora
  3. kaprikawn

    Jai - A Programming Language for Games

    Just in case it's passed anyone by (it did me until recently), Jonathon Blow of Braid and The Witness fame is making a new programming language for games called Jai. It seems like he's been working on it for about five years, and it's a compiled language aimed at being better than C++ for...
  4. kaprikawn

    RAM and power consumption?

    You're worried about the power consumption of RAM on a device that has maybe 10+ battery life?
  5. kaprikawn

    Pyra Learning OpenGL ES 2.0 for Pyra

    Sorry, no, that doesn't help, I'd need to know where it segfaulted to have a chance
  6. kaprikawn

    Pyra Learning OpenGL ES 2.0 for Pyra

    Hmm, I'll take a look, but it looks almost certainly like a problem with the shader. At a guess, I'd say the file is missing. There should be a bunch of shader*.glsl files in the assets directory, three or four of them I think. Looking at it, I'd say you were missing shaderBasic.glsl. Try...
  7. kaprikawn

    Pyra Learning OpenGL ES 2.0 for Pyra

    I've added a new post with better collision detection and building/debugging using VSCode : https://kaprikawn.wordpress.com/2020/04/13/learning-to-learn-opengl-es-2-0-part-30-improved-collision-debugging-vscode/
  8. kaprikawn

    Pyra Learning OpenGL ES 2.0 for Pyra

    I've added a rudimentary HUD element to my game now : https://kaprikawn.wordpress.com/2020/03/22/learning-to-learn-opengl-es-2-0-part-29-hud/ It shows a bomb counter in the bottom left, and pressing F on the keyboard decrements it. I've also added a health bar.
  9. kaprikawn

    Godot game engine goes Open Source

    No, not the Vulkan renderer. But 4.0 will still support ES2. And my understanding is that there will be general improvements to the 3D that will benefit ES2 as well as Vulkan because reduz is refactoring the renderer extensively.
  10. kaprikawn

    You didn't expect this, I guess.

    :-|| Reported
  11. kaprikawn

    You didn't expect this, I guess.

    Black is the absence of colour I think. But seriously, I don't think ED is going to make any decision based on random posts spread across what will inevitably become a 20+ page news post. I'm sure he'll do a poll (yay!) when the time comes to decide. I don't think anything is to be gained by...
  12. kaprikawn

    You didn't expect this, I guess.

    Great, another case colour thread! :|
  13. kaprikawn

    Pyra Learning OpenGL ES 2.0 for Pyra

    I've added an exhaust/particle system now : https://kaprikawn.wordpress.com/2020/03/15/learning-to-learn-opengl-es-2-0-part-28-particles/
  14. kaprikawn

    Pyra Learning OpenGL ES 2.0 for Pyra

    I've introduced batch rendering to improve the performance of rendering the floor : https://kaprikawn.wordpress.com/2020/02/23/learning-to-learn-opengl-es-2-0-part-27-batch-rendering/ @levi I think I know why yours isn't working now, it's probably because the updated gltf files haven't been...
  15. kaprikawn

    Pyra Learning OpenGL ES 2.0 for Pyra

    In the assets directory, can you try : git lfs install rm ship.glb git checkout . EDIT: I've just tried this on a Mint VM instance I've got, and it worked there.
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