All of these :D
A cursory glance at the list reveals a few gems I wasn't aware of. I'm definitely going to grab the Settlers 2 remake next weekend when I've got a bit of time, I had just been playing it a bit on GOG/Dosbox recently, but I'm sure it will be better native with a few...
Just in case it's passed anyone by (it did me until recently), Jonathon Blow of Braid and The Witness fame is making a new programming language for games called Jai.
It seems like he's been working on it for about five years, and it's a compiled language aimed at being better than C++ for...
Hmm, I'll take a look, but it looks almost certainly like a problem with the shader. At a guess, I'd say the file is missing. There should be a bunch of shader*.glsl files in the assets directory, three or four of them I think. Looking at it, I'd say you were missing shaderBasic.glsl.
I've added a new post with better collision detection and building/debugging using VSCode :
I've added a rudimentary HUD element to my game now :
It shows a bomb counter in the bottom left, and pressing F on the keyboard decrements it.
I've also added a health bar.
No, not the Vulkan renderer. But 4.0 will still support ES2. And my understanding is that there will be general improvements to the 3D that will benefit ES2 as well as Vulkan because reduz is refactoring the renderer extensively.
Black is the absence of colour I think.
But seriously, I don't think ED is going to make any decision based on random posts spread across what will inevitably become a 20+ page news post. I'm sure he'll do a poll (yay!) when the time comes to decide. I don't think anything is to be gained by...
I've introduced batch rendering to improve the performance of rendering the floor :
@levi I think I know why yours isn't working now, it's probably because the updated gltf files haven't been...