Recent content by jukujin

  1. J

    Gp2x-powered Kid-puter

    Slightly off-topic, but to reply to this: It's my understanding that the "laptop for every child" will not be commercially sold, but will only be distributed to children in need. Whether that will hold true forever, or whether or not you'll be able to eventually find one on e-bay is another story.
  2. J

    Nes On Gp2x

    I have 3.0 firmware and use GPFCE quite happily.
  3. J

    Lcd Glitch Question

    That's good to hear ^_^ Thank you, Blah and PokeParadox. As a side note, is there any explanation anywhere of the "LCD Setting" slider in Settings? I can't seem to figure out exactly what it does.
  4. J

    Lcd Glitch Question

    I just received my GP2X this weekend, so maybe I'm missing something obvious, but I'm having an LCD glitch problem. I have the GP2X value pack with the 3,0,0,0 firmware and the built-in games installed, along with other misc software, couple of AVIs and MP3s. The glitch is that the previous...
  5. J

    I Just Got My Gp2x!!!

    I just received my GP2x from www.gp2xstore.com yesterday and so far I'm very impressed. First off, www.gp2xstore.com was very satisfying to do business with. Prompt responses, decent prices for an imported good, and the package arrived safely and well packaged. They even threw in an SD card...
  6. J

    Passing Linked Lists Into Functions

    Yea, I realized that after I went to bed. I was thinking, actually, of addshot still being declared as (node* current), but calling it with a node type, not a node pointer, e.g. node current; current.x = x; ... addshot(&current, x, y); Which would make sense with the above, but from the...
  7. J

    Passing Linked Lists Into Functions

    Someone may want to correct me on this, but I think there may be a problem with your parameter list. Typically with a struct, don't you have to declare a variable like so: struct node *current; ? You may want to define your struct differently, something like: typedef struct t_node { int x...
  8. J

    C Or C++

    C++ essentially is C with classes and dynamic memory management. Using the OOP approach available in C++ can make coding and debugging much, much easier. On standard computers I much prefer the OOP because of ease of use. It's easier to create a project in modules and debug individual modules...
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