Recent content by iarwain

  1. iarwain

    The port request topic

    Thanks for the info, fischju! I'll probably post there tomorrow as it's already late now.
  2. iarwain

    The port request topic

    I have a "special" request, actually. I've been working on a fully featured 2D-oriented, data-driven, opensource game engine that currently runs under Win32, Linux (x86) and MacOS X(ppc/x86) called orx. As the engine uses plugins for all platform-specific features, I wanted to write ports for...
  3. iarwain

    The Orx 2D game engine will be ported to the Pandora

    Yes you're totally right, using concave shapes would be a big relief. Right now you have to manually decompose them in compounds of convex shapes, which can be a bit tedious. However, as you wrote, there are algorithms to make this decomposition for you, someone could always add one to orx's...
  4. iarwain

    The Orx 2D game engine will be ported to the Pandora

    Thanks for your appreciation! :) If you have any questions, feel free to ask! I try to give as much support as possible to those who want to try it. :)
  5. iarwain

    The Orx 2D game engine will be ported to the Pandora

    I fail to see any relations between these 2 statements. The fact one doesn't want the user to resize its application during runtime doesn't mean it can't run maximised and/or fullscreen on screen with different resolutions. It's up to the user to choose the resolution he wants (if the developper...
  6. iarwain

    The Orx 2D game engine will be ported to the Pandora

    Thanks for the post, atomicthumbs! (and thanks for the referer for letting me know about this site!). Note that I'll update the feature list in a couple of days as I'm releasing the v1.0rc0 which has a couple of new things, such as fragment shader support or the generic input system. No...
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