Recent content by hmw

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    GP2X My Software Triangle Rasterizer

    Yes, Vincent 2.0 has a shading language compiler (which I am currently debugging). You are right about the need for floating support; at least 16-bit floating point numbers for the rasterizer and downstream. My primary target for Vincent 2.0 are actually FPGA based systems, and I have those...
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    GP2X My Software Triangle Rasterizer

    Yes, Vincent is also using the block-based approach; by default it uses 4*4 tiles. If you look into the source code linked from my post above, there is a comment "perform Mipmap calculation". I don't think the interpolation is the problem, that's actually the main advantage of this approach...
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    GP2X Opengl For The Gp2x

    Now, coming back to the technical side. How do you plan to achieve performance in your rasterizer given the many options the OpenGL spec. forsees: Scanline building-block routines like Mesa? A specific rasterizer for every possible combination (like PocketGL)? Runtime code generation (like...
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    GP2X Opengl For The Gp2x

    That was exactly my point. As said, one such letter lead to Daniel having to rename "SoftGL" to "Klimt", and whatever I had been using before to "Vincent". So the point is, yes, there are folks in SGI legal department having time for this, and particular in the presence of a sell-out "protecting...
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    GP2X Opengl For The Gp2x

    There a a bunch of posts about "OpenGL" implementations in this forum. I just thought it might be helpful for evryone to understand that there is a whole series of requirements around the correct use of this term. If not and somebody in SGI's legal departments has nothing better to do, it can...
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    GP2X Vincent Opengl Es 1.1 Implementation

    Based on the postings in this forum, I don't think there is much 3D game development for the gp2x going on in general; regardless of the 3d lib used as the backend. So I don't think anybody used Vincent/Klimt/TinyGL/whatever even just to develop a 3d game concept at this point. - HM
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    GP2X Vincent Opengl Es 1.1 Implementation

    BTW, here's an overview of interesting OSS projects around OpenGL ES that I presented during the Khronos TechTalks as Siggraph. Concerning an implementation of the OpenGL ES 2.x API mentioned in those slides: I probably won't have the time to work on a gp2x port myself, but if anyone is...
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    GP2X Vincent Opengl Es 1.1 Implementation

    You can download the Vincent binaries for gp2x from the sourceforge web site. - HM
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    GP2X 3d Engine Demonstration Challenge

    That's me, BTW... ;) ...in case you have questions or so...
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    GP2X 3d Engine Demonstration Challenge

    For Pocket PCs, there is a discussion on swizzling in this thread. - hm
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    GP2X Vincent For Gp2x Alpha

    There was a racing game done as part of the OpenGL ES coding competition last year; look for "Wake Water Breaker" on the bottom of the OpenGL ES Resources Page. If I remember correctly, the entry was developed for Symbian phones, but porting it over should not be that difficult. - HM
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    GP2X Vincent For Gp2x Alpha

    The gp2x version is now on Sourceforge. You can check it out from Subversion. - HM
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