Recent content by Feeg

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    Which Is Better: Pong Or Pacman?

    breakout > pacman > pong
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    It's Broken!

    Thanks, but I'm using a camera cable. Pretty sure it works fine, but I'll have a hunt around to see if I can find another cable around here.. Errr.. /edit You're my fuckin' hero Alex. It was a dud cable wherever it came from. I'm so glad these are so generic.. just found one lying around...
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    It's Broken!

    :o I've been out of the country for three and a half months. Just got my GP2x out of storage and plugged it into the computer, switched on USB and got this: I've tried it on a second computer and had a quick go at making it work in Linux.... but no luck! I'm still away from my desktop...
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    Hay Guys

    Maybe if someone who knows how to write asm did the port?
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    Working On A Dynarec For Gpsp For The Gp2x

    (Obviously this scorn isn't directed at ZodTTD..) :lol: :lol: You let your computer get fucked by lightening FOUR TIMES? Haven't you heard of surge protectors? :rolleyes: Also, don't forget, when your PSU blows, it can take a lot of other hardware out with it.
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    Origin

    When I get back to the Real World (backpacking through SE Asia atm... lugging my Thinkpad along for the ride... <_< ) in a couple of weeks, and find a place to live, AND get the internet hooked up.... I'll put my FreeBSD box back up and show of my little virtual world project. No web interface...
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    Origin

    Most that I've played have had a few types of communication: area - 'say' visible to everyone in the room, 'whisper' visible to one person in the room, 'shout' visible to everyone in the local area global - 'tell' sends a message to a specific person anywhere in the world, 'mail' sends mail to...
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    Origin

    Yeah, that pretty much describes my core implementation of my pet MUD project actually. I've got an objects master table, a relations table (in, on, etc) and an exit relations table for easily linking locations to each other. There's a few other bits and pieces for usernames/passwords and system...
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    Origin

    One way would be to create a sort of master template for those important items, then instance them per player. Lots of the big MMORPGs also instance quests and entire areas, but for a smaller scale game all you really need to do is have an object or structure populated with the details of the...
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    Gp2x Carry Case

    My own 30 second review after using it for months: It's crap. The zip doesn't stay shut and the pocket inside is useless because it presses against the screen or the joystick, depending on how you pack stuff into it. There is nothing else worthy of mention on this featureless piece of shit...
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    Origin

    There's a heap of research into many aspects of MUDs. Social, technological, whatever else.. They're really accessible, since all you need is a telnet client, and since you work in raw text over the telnet protocol, they're fairly good for high latency network connections. Honestly, you...
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    Madplay Under Gmenu2x

    Hm, odd. I'm using ooPo's chain too, and updated to the latest version of Paeryn's SDL via version control, yet I still get the odd button swapping. Menu flickering seems to be fixed though, and I think my frequency lock works just fine. I'm rebuilding my whole toolchain to see if it's an odd...
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    Madplay Under Gmenu2x

    What toolchain do you work with?
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    Madplay Under Gmenu2x

    I checked out the source via SVN and I've added a frequency lock of my own, an easy modification- your code is nice to work with Ryo. Unfortunately running at higher frequencies makes the menu flicker like a bastard. I guess a framerate limit might be a good idea, at least when running at...
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    Madplay Under Gmenu2x

    Right, that's what I figured. So, is it possible to include an option to toggle this behaviour? Useful as it is, it's making background MP3 playback weird. /edit or, alternatively, as per the original post, can someone suggest a workaround?
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