Recent content by ekureuil

  1. ekureuil

    Sdl Performance Issues

    My game is not about *only* circle drawing (and I know you know that). What my game do is more cpu demanding than some rand (which I use in my real prog) and some modulo and some blitting ... so why would a circle bench alone would be better that this one ? In fact I already did that : no ttf...
  2. ekureuil

    Sdl Performance Issues

    Thanks for the complete answer ... I know that ! I don't care about the maximum speed value, I care about my current game implementation that too slow because of "simple" alpha circles. I can have here a *very rough* estimation of how my game will handle. I think that all of those...
  3. ekureuil

    Sdl Performance Issues

    Hello, On this rainy sunday, I took some time to test drawing circles with SDL gfx lib. And I find that performances are not so ok. I can draw around 4000 circles in 22 seconds ... This makes 3 circles at 60 fps ... I need more than that :-( My pc (which is *not* powerful) runs twice quicker...
  4. ekureuil

    Tetrasquare

    Hi, I converted a pygame of mine into SDL such that it can work on wiz. It was made for craptastic competition. I didn't have the time to make an announcement. Now is the time for a release :-) Here is the homepage with (maybe outdated) screenshots The wiz archive is at the bottom. All...
  5. ekureuil

    Gngeo 0.7 And Twinkle Star Sprites

    Argh ... I tried something like 5 different sites, because I can see that my firefox named the last twinspri(5) .... But then you said it is definitely working ... then I tried *another* one at random and bingo ... It works ... it's like in an rpg: if you don't talk to the right person at the...
  6. ekureuil

    Gngeo 0.7 And Twinkle Star Sprites

    Well, before posting here, I tried to get the rom from different places like rom world and rom hustler (those are the one I recall) ...
  7. ekureuil

    Gngeo 0.7 And Twinkle Star Sprites

    Hello, I really love twinkle star, but so far I only had bad results with that game ... The game seems fully playable and all ... EXCEPT only *some* (menu and scores/bombs markers mostly) sprites are displayed correctly, the majority is been display as random tiles (but the tiles in themselves...
  8. ekureuil

    Sdl Simplest Example

    Got it ! ... Thanks a lot everyone ! eKuReUiL
  9. ekureuil

    Sdl Simplest Example

    Thanks for the help, I added a .ini pointing to the launcher script ... and it all works now. I don't get why this solution is better than including it directly into the source code. In fact I would have thought of this solution as being the least optimal one as it add a shell layer that is not...
  10. ekureuil

    Sdl Simplest Example

    Report back on various experiments: YES ! changing from 32 to 16 bpp solved the problem ... Thanks you saved me a lot of time and frustration :) After this step, I had a sdl_image problem: the lib did not find a function ... in fact, to solve this, -lz (i.e. zlib) is needed for the linking...
  11. ekureuil

    Sdl Simplest Example

    Hello, It will be like one month since I got my wiz, and time to do something with it ... One year earlier I made a DS game: perfect test for the wiz ... Rewrote the code so that it worked on linux, and when enough options got implemented, tried to compile for the wiz. But I more or less get...
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