Agreed, though I don't think the language matters too much since we don't have access to the source anyways, heh.
Agreed. As I mentioned, I'm more interested in taking a look (unlikely, sadly) at SSF simply because the author has reverse'd most of the functionality of the Saturn's processors...
I understand, this is why I said no less than *5* (with sound)....the following chips are pretty much guaranteed to be used by most games, quite frequently:
* Two Hitachi SuperH-2 7604 32-Bit RISC processors at 28.63 MHz (50-MIPS) – each has 4 KB on-chip cache, of which 2 KB can alternatively...
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I was wondering because I had just noticed that there is a yabause port to psp which it runs slow but it's a start. It also doesn't seem to be going anywhere else though because there hasn't been any updates from November 2008 (http://www.dcemu.co.uk/vbulletin/showthread.php?t=79352).
So...
All HD transmissions are transmitted in a standard MPEG-2 transport stream. The Transport stream contains A/52 (AC-3) encoded audio data (ATSC/DVB) or AAC (ISDB/DVB) and MPEG-2 video data (ATSC/ISDB/DVB). The only odd one of the bunch is DMB (China/Korea), which uses it's own odd melange of...
I'm about 99% sure that the only current OMAP3 mobile devices/phones are all in development (not released).
Yeah, seems Digi-Key doesn't like international orders *shrug*...as DDd mentioned, the BeagleBoard guys are working on sorting out international orders.
They use the same SoC, so code compiled for one should theoretically work for the other...there are some differences of course, but they are mostly meaningless to development.
Just thought I'd point out that they're selling Beagleboards starting today :)...I'm planning on getting one just to make my Pandora development that much easier ;)