working like a charm on macOS, i will try it asap on Linux Ubuntu.
PS: the bsp -v h1m7.ase is hanging forever.. Those tools/maps should be checked I guess. Not sure BSP tree generation is used nowadays excepting on low systems (graphic cards). On other hands I didnt used batch Vertex VBO...
I will complete as soon as I find another backup CDRoms in my parents home.
Blender OBJs export maps should be a good start for arranging a new better aligned game map format + renderer + collision engine :)
I add a new github repository with asset (maps, textures, etc) exported from CDRom backup found in my archives
I wish I have exported all those max map files into a Blender map format..