Recent content by BigMc

  1. BigMc

    Release Out of Order

    This is programmed in game code. The game is not open source. In general I don't have time to do much more than accepting pull requests on github.
  2. BigMc

    Release Out of Order

    Of course we can merge only stuff that does not brake any of the other platforms. You can decide if you want to make the removal of glReadPixels optional or keep it in your own patch. What should definitely be merged back is bugfixes and obvious improvements.
  3. BigMc

    Release Out of Order

    Hi, I'm the maintainer of SLUDGE. Glad to see, that you made Out Of Order work! I already thought the port to GLES2 was useless, because SLUDGE assumes that every graphic it loads fits into an OpenGL texture. Please make sure to send a pull request on GitHub if you fix bugs or make improvements...
  4. BigMc

    Adventure Game Studio?

    What do you mean? Tapping with two fingers to trigger right click like on Android and iOS? Ask the developers if you have questions about the code: http://www.adventuregamestudio.co.uk/forums/index.php?board=17.0
  5. BigMc

    Adventure Game Studio?

    It uses Allegros built in Midi player. You just have to put a patches file into your home folder. See the end of the Linux README: https://github.com/adventuregamestudio/ags/blob/main/debian/README.md#using-the-engine
  6. BigMc

    Adventure Game Studio?

    I just played throug 5 days a stranger on Android and didn't have problems. Bugs are fixed all the time, so you probably just need to use the newest version of the source.
  7. BigMc

    Adventure Game Studio?

    Thanks for the heads-up. What about the files used for generating the pnd? If you maintain that stuff and a readme file in the official repository, the Pandora will probably taken into account in future release announcements etc. Contanct jjsat on github if you're interested in that.
  8. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    Oh, good, then this thread is spared from too much off-topic. :)
  9. BigMc

    Adventure Game Studio?

    Hi, did you use this: https://github.com/adventuregamestudio/ags ? Have you changed anything? How about maintaining the port in the same repository?
  10. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    I still think Cogl could be helpful, but it doesn't support multitexturing of sliced textures and it would require some work to bypass that problem. I didn't proceed any further. It might be also interesting for someone here to port AGS to the Pandora. There are much more games available for...
  11. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    Cool, Cogl looks like exactly what I was looking for! I'm so glad if I don't have to care for a half-baked solution myself. :D
  12. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    I'm optimistic that stitching together a few textures should be okay. And I'm already curious about the Maemo results. :)
  13. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    It depends all on the game. Out Of Order's native resolution is 640*480 and I'm not aware of any larger backdrops there. Some of the newer games have backdrops over 2000 pixels wide. If there are new games developed, the developers can always create a build with smaller resolution for mobile...
  14. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    Scaling down the textures is probably not the best idea, because some games have very large textures. If there is a scene that doesn't fit on the screen, the background texture can easily be over 2000 pixels wide and only a part of that is visible. I think a better solution would be to have a...
  15. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    If someone wants to read something about SLUDGE in german, there's an introductory article in freiesMagazin 12/2011.
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