I'm trying to make a buffer, one that's a few times wider than the LCD. That shouldn't be a problem ... right? Here's how I'm going about it:
GPDRAWSURFACE mySurface, LCD[2];
GpLcdSurfaceGet(&LCD[0], 0);
GpLcdSurfaceGet(&LCD[1], 1);
GpSurfaceSet(&LCD[0]);
mySurface.buf_w...