Cascade


Are there any enhancement or feature requests?

Or am I creating this game solely for myself? :(

Things I came up already:
1. Save/Load highscore
2. In-game music
 
This is totally brilliant, reminiscent of puzzle mix, but different.

I would like it to have an on screen score and a hi score table (or has it already?) Also I really dislike the system default font for some reason, detracts from the otherwise very professional interface. Also some music or sount effects would be nice.

I don't mean to compare too much but puzzle mix has a very complete feel to it - if you could tweak the presentation you're sure to have a very attractive and desireable game.

sorry for rambling, it's late and I need sleep,

thanks for the game ;)
 
Nice game, looks good, plays nice. You were asking for requests?

-Personally I would be very happy if you could change some of the colours, I am slightly colourblind and am having trouble distuingishing them in your game (can see it but have to pay too much attention to play comfortably).
-Sound effects/music and highscore would indeed be nice.
-A next level when you clear the screen would be a nice 'reward' for clearing it. (maybe going from easy to hard to expert?)
A more 'complete' intro screen and screen when you get your points rewarded (in the same style maybe with a nice backgroundscreen) would really enhance the game IMO.

It's really a lot of fun and I'm looking forward to future versions :)
 
Thanks for the replies!

High scores:
High score table will be implemented in the next version.
File IO for the GP32 is still confusing me somehow.

Colors:
I'm having a FLU version of the GP32 so never thought about that.

If I can find some code sample to load the ball images directly from a BMP file instead of using a generated .h header file I will add an option to add your own "balls" ;)

The format currently is quite simple.
Each ball is 16x16 pixels in 256 colour mode.
There are 8 images in the image, giving a total size of 128 x 16
The first is blank, then 6 balls and last one is the cursor.
Color 255 is transparent and color 254 is white.

Each "ball" can also have it's own shape to make it even easier to see, even if someone can't see colours at all.

Music:
Will try to add an option to load your default MOD file.
 
Feeblez posted some .bmp loading code http://www.gp32x.de/board/index.php?showt...6&hl=\.bmp

Have to cut and paste it which is a bit of a pain, but nice apart from that.

(Oh yes, it seems to crash if your bmp has an odd width (i.e. 1 , 3, 255) in 256 colour mode... I guess its just a little bug somewhere, but I haven't been bothered to fix it, since i don't use odd width'd images)
 
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Great thanks, dunno why I missed it whilst searching the forums!
 
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