Victims, sorry, testers required.


DJWillis

Random GP32/GP2X/Wiz & Pandora Moocher
Joined
Jul 20, 2003
Messages
1,470
Age
45
Location
Bath, Somerset, UK
Website
www.distant-earth.com
Hi All,

I am after a few people who are willing to look over a guide I have put together on how to create a GP32 (ARM9) GCC 3.3.2 tool-chain (GCC, BinUtils, NewLib and the SDK) on a Windows box.

There are a lot of source files (About 100MB+) to download so it is only of use to people with high-speed net connections.

The guide is a 1st step towards me packing up my own tool-chain with support files, the SDK etc. as a nice clean Install Shield setup. That is a little way off yet as I still have to do a lot of testing.

If your intersted can you drop me a mail and i'll send you a link to the guide. I don't want to publish the link yet incase there are problems when people test it out.

As soon as I am happy there are no big problems I'll add a link here.
 
I'd like to play with it DJ, I don't have a gp32 right now, but that shouldn't stop me from learning :)
 
I'd like to play with it DJ, I don't have a gp32 right now, but that shouldn't stop me from learning :)
:D :D

All, I ended up going out for a meal with Friends last night so no emails went out. I'll try and send them tonight.

Just to confirm this is initially a HowTo that describes how to build GCC for a Windows box (Just like Rob Browns guide for Linux). I am using that guide (well the build scripts) to also build a tool-chain (gpTC ;)) that I can wrap up with a nice install (still not working quite yet).
 
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Hi DJWillis,
I wan't to be a beta tester for your new SDK. I have a high-speed-internet connection a GP32 and bad English knowledge, too. :D
 
so, the goal is a complete dev package, right?! including IDE and debugger?!

Just the compiler, libs, sdk, patches and tools to start with (A lot of GP devs have very kindly consented to me including there tools/code). There will be no IDE or debugger (thought I might include GDB and the stub) in the 1st version, this is a definite.

I wan't to be a beta tester for your new SDK. I have a high-speed-internet connection a GP32 and bad English knowledge, too.

It’s not an SDK it is just a how to for compiling your own GCC and the tools from source on a Windows PC currently. I do intend to pack up the compiler and tools with the GamePark SDK, tools etc. in a simple install as I go along but I was asking for people who could test the how to and ensure the compiler and tools are ok before I finish repackaging them.

Hope that clears things up.
 
synkro posted on Feb 1 2004 at 03:18 PM said:
what's the current status? any news?
Not really, a number of people have tested this and there are a few outstanding issues with using the guide (and SDK repack) on various configs (9x, 2000 SP4 etc.).

Real life things have been very weird :( of late so don't expect to see any work on this from me for a little while until things settle down again. Same thing applies to ScummVM for the GP32 and any other projects for now. On hold but not stopped.
 
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Even weirder problem is that I have XP at home and at work with the same config (well, at least I think it's the same config). At work, it's fine. But at home it says "Can't find -luser32".
 
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