Prboom 2.2.6-beta2


i think the cfg was dicked up. i reinstalled everything and it works well. this is going to be a huge waster of time ...
 
does prboom have the cheat menu/screen like doom2? I looked in the readme, nothing.

If it does can you please post how to get to it?
 
Sorry no cheat.
In the original PC Doom, cheat are keyboard sequence and the needed keys are not mapped. PrBoom works mostly like the original PC Doom.
 
I am having trouble getting the music working - I have timidity files installed in root directory called timidity. no music on any wads. Is there something else I am missing here?
 
Doom 64: Absolution is a Doomsday TC. PrBoom doesn't provide as much features as Doomsday and certainly not those needed by Absolution. I did try to compile Doomsday for GP2X but I can't get ncurses to be detected as a valid curses.h by the ./configure script. I may retry later but don't expect too much from me.
 
cd /usr/gp2x/
./gp2xmenu
:eek:
Use exec ./gp2xmenu
Without exec you're leaking memory.


Why is it leaking memory?

I have seen may apps and all use exec ./gp2xmenu, I'd like to know why, and what's wrong with that...

I've manually edited the gpe file, and put the exec line, hope this is a better way to quit the application...
 
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cd /usr/gp2x/
./gp2xmenu
:eek:
Use exec ./gp2xmenu
Without exec you're leaking memory.


Why is it leaking memory?

I have seen may apps and all use exec ./gp2xmenu, I'd like to know why, and what's wrong with that...

I've manually edited the gpe file, and put the exec line, hope this is a better way to quit the application...
Because if you just use ./gp2xmenu, then the shell script never exits. It waits for gp2xmenu to quit before exiting, and then you go in, start another game, and that game's script calls ./gp2xmenu, and now thatinstance of gp2xmenu is waiting for the script to finish, and so on, so forth. It can take a while, but eventually you'll lock up your 2x this way. Using exec on the other hand tells the script to not wait for gp2xmenu to be terminated before continuing, so it starts gp2xmenu and goes onto the next part of the script, which is the end in this case. There was a thread about this a while back, but I'm too lazy to dig it up.
 
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Because if you just use ./gp2xmenu, then the shell script never exits. It waits for gp2xmenu to quit before exiting, and then you go in, start another game, and that game's script calls ./gp2xmenu, and now thatinstance of gp2xmenu is waiting for the script to finish, and so on, so forth. It can take a while, but eventually you'll lock up your 2x this way. Using exec on the other hand tells the script to not wait for gp2xmenu to be terminated before continuing, so it starts gp2xmenu and goes onto the next part of the script, which is the end in this case. There was a thread about this a while back, but I'm too lazy to dig it up.

Ok, that's clear as watter :)

I have tried Doom 1, 2, Plutonia and TNT and ALL of them working like a charm...

I have made a gpe file like this for each wad, and put an icon for each gpe file:

Code:
#!/bin/bash
./prboom -iwad doom.wad > prboom.log.txt 2>&1
sync

cd /usr/gp2x/
exec ./gp2xmenu

Code:
#!/bin/bash
./prboom -iwad doom2.wad > prboomDoom2.log.txt 2>&1
sync

cd /usr/gp2x/
exec ./gp2xmenu

and so on...

Finally Some of my icons

Happy fragging :rolleyes:
 
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Hey, I have found a little bug. On this and early version of prboom, if you catch a sphere (invisibility or blue one) or a scubbo suit, the game crashes.

I have tried only on Doom I.

Does anyone have notice this issue too?
 
Soul spheres and invisibility both work fine in Doom 2. I haven't tried Doom 1 or Final Doom yet but I'd be surprised if there was a difference in behaviour.
 
Is there any way to enable "run" , I can't seem to jump the gap to get the red key in level 2 of Doom2.

Has anyone managed to get the Simpsons Wad working, I would really like to try this but can't get it working.

Great port, I never got into Doom but I'm really enjoying it on the GP2X
 
Russ Meyer posted on Feb 1 2006 at 08:43 PM said:
Is there any way to enable "run" , I can't seem to jump the gap to get the red key in level 2 of Doom2.

You have to map a key to it. I got rid of the "preferred weapon" button for it, and then re-ordered them all. You can do this in the game's menu.
 
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Ravnos posted on Feb 1 2006 at 07:48 PM said:
Russ Meyer posted on Feb 1 2006 at 08:43 PM said:
Is there any way to enable "run" , I can't seem to jump the gap to get the red key in level 2 of Doom2.

You have to map a key to it. I got rid of the "preferred weapon" button for it, and then re-ordered them all. You can do this in the game's menu.


Thanx I got through the level with that help
 
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To the person who was asking about cheats.
I made a DeHacked file that lets you use cheats. Here's the link: prboom cheats

The cheats are the following:
God mode = yyyy
Ammo = rllr
No Clipping = xxxx
Berserk = rrra
Invisibility = bblx
Lite-Amp Goggles = lybx
Player Position = bbax
Map cheat = aabx

Just copy the .deh file and config into your prboom folder. If you'd rather use a script than the config file go ahead, or if you don't feel want to replace this config with yours(if you have a certain config that works for you) than just edit the config in any text editing program. And where it says dehfile_1 ""
type in cheats.deh in the quotations. I have tested it and all the cheats work.
 
Hey, I have found a little bug. On this and early version of prboom, if you catch a sphere (invisibility or blue one) or a scubbo suit, the game crashes.

I have tried only on Doom I.

Does anyone have notice this issue too?


I also have this issue but ive only tried the doom I shareware.
 
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