GP2X Stepmania


PokeParadox

Founder of Pirate Games - Penjin Coder
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I want to attempt porting Stepmania to the GP2X. I have download the linux source, and it seems it does use SDL, or at least can use SDL.

I am almost a linux NOOB and can't do all that much in a linux environment.

I have tried to set up devkitGP2X... my main problem with that is I'm not sure where I'm supposed to put the SDL libs in the devkit, and I'm not entirely sure where I'm supposed to put the SDL libs for windows.

I also don't fully understand make files.

basically I do know some c/c++ but I'm used to compiling things in M$Visual Studio 2003

I'd appreciate any pointers on how to start doing this, and if set off on the right foot it is something I'd carry through to completion... I'm just a bit stuck at the beginning >_>

any help appreciated,
Poké
 
Doesn't Stepmania use openGL?

You can put the libs anywhere you like. I generally put the .a (library) files in the library folder of the compiler and the .h files in the include.
 
There are other versions out there that don't use opengl, like pydance or pyddr.

The advantage is that we already have python ported to the gp2x.

Stepmania already takes a powerful computer (600mhz+) in my experience, with a decent video card.

Otherwise, you could look at getting the guy who made ddr or pwtb to port his gp32 games to the gp2x, as they were really quite good.

Please use the abxy keys instead of the joypad though! Mainly for simultanious moves, but also for ease.
 
Hello!

Im trying myself to port stepmania for the gp32. My plan is to port it using sdl, klimt for opengl and the mp3 mad libraries... I am very surprised that many people say that is not possible to port this game when nobody has tried to do it! :blink:

Does anybody know what happened with gpmax? I found it was a brilliant stepmania fake... A pity...

Anyway if it helps, I am developing on cygwin using devkitarm with mr mirko libraries and the precompiled sdl libraires for the gp32 provided from http://www.gp32.dantoine.org, i copied the files in my arm-elf directory, but it will better that you take a look at the readmes or even better if you try to compile the libraries by yourself, it is a good exercise :p ...

Right now, i can compile most of the sources but its a hard work and i dont have enough knowledge,...

Regards,

@B^)>



PokeParadox posted on Dec 15 2005 at 07:33 PM said:
I want to attempt porting Stepmania to the GP2X. I have download the linux source, and it seems it does use SDL, or at least can use SDL.

any help appreciated,
Poké
 
Last edited by a moderator:
-Doesn't Stepmania use openGL?

The linux port has the option to use SDL AFAIK

-Stepmania already takes a powerful computer (600mhz+) in my experience, with a decent video card.

hmm I'm not planning on doing the random movies and such to begin with. It would be arrows and music and nothing else to begin with.

-Please use the abxy keys instead of the joypad though! Mainly for simultanious moves, but also for ease.

Don't worry. The control scheme will be sensible... DDR is a game I play a lot... The controls will be both stick and buttons so you can use both hands... like on the PS/PS2

-Right now, i can compile most of the sources but its a hard work and i dont have enough knowledge,...

Hmmm compiling is what I'm struggling with... I might be able to make progress with this when i actually have the net and can refer to the dev wiki when needed...
 
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