SNES9xgp


Rrilltrae

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Jul 30, 2003
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Me again, with more nube questions... is there promise of the snes emulation scene ever running as nice as on a pc? As much as i hope there is, can anyone give me an idea of where these emulators will probably level out in quality. I'd love one capable of running sound and full speed, but is the system incapable of this, or is it just a matter of time before the programmers out there figure out how to perfect it.

Is the newest version of SNES9xgb playable? I've heard comflicting opinions on this, so i was hoping for a few more to make an educated decision.
 
Yes and no. Yes, SNES emulation could well run as nice as on a PC, but probably not unless the emu that does isn't a port, but an original ASM emulator. Which is unlikely - not impossible, but unlikely.

Also, when I say as nice as on a PC, I'm talking about running an emu on roughly a 166MHz pentium 1 machine...

That said, Snes9Xgp is brilliant; just unlikely to ever get perfect since its still based on (heavily optimised) C.
 
as nice as a pc......no

as fast as on a pc, i like to hope so but don't see it happening any time soon

and its pointless trying to guess when snes emulation will reach a good level, only the programmer of the emulator itself would have a rough idea of that, assuming there emulator is the most advanced and progressing the fastest (if there are other emus in progress), and even in that situation the most dedicated programer could find themselves running into disruptions they can't avoid
 
Is the newest version of SNES9xgb playable?  I've heard comflicting opinions on this, so i was hoping for a few more to make an educated decision.

This is a valid question, but you are likely to receive a million different opinions on "playability", as preferences vary extremely. Basically, with the current version of SNES9xgp you need to make a sacrifice in one or more of the following areas to enjoy a game; speed, or perhaps fluidity, as most games will run choppily at a frameskip of less than one or two; graphics, or resolution; sound, where sampling rate matters, but disabling sound altogether makes the most difference.

The real answer depends on which games you wish to play. Worms plays great, and Sensible Soccer plays well enough, but don't even bother with SSF2, Mario Kart, or Star Fox. Likewise, it's painful to play games which require you to disable sound to achieve decent framerates (I'll make an exception for Kirby Superstar, but this is simply an investment in sanity). I've uninstalled the emulator and I am waiting for a better release, as you can only experience the excitement of using incomplete emulators so many times. (I still recall downloading every new release of SNES96, which later evolved into 9x, and praying for Sidewinder support with each download.) :rolleyes: My best advice is to give 9xgp a shot -- it's a quick setup -- and come to your own conclusions. Then hope for the best with this emulator which is already advancing so rapidly.

As to your first question, I'll leave the true answers to someone experienced like a programmer or technician, but a layman's guess is that the GP32 will do just very well with SNES emulation in time. The system's specs of a GP32 look way more impressive than that of an SNES, and it's important to keep in mind that Super Nintendo emulators that have been in development a long time, such as SNES9x and Zsnes, run beautifully on slower processors like low-end Pentiums.
 
I think that last post pretty much sums it up. I remember Skeezix saying that 80% of the emulator takes up 20% of the time, and the final 20% takes 80% of the time.



If you follow this link Skeezix tells it how it is (a very interesting thread), and what he thinks is possible (he should have a good idea, he wrote the ST emu and Xcade).


http://www.gp32x.de/board/index.php?showt...hl=skeezix&st=0
 
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khephren posted on Jul 31 2003 said:
I think that last post pretty much sums it up. I remember Skeezix saying that 80% of the emulator takes up 20% of the time, and the final 20% takes 80% of the time.



If you follow this link Skeezix tells it how it is (a very interesting thread), and what he thinks is possible (he should have a good idea, he wrote the ST emu and Xcade).


http://www.gp32x.de/board/index.php?showt...hl=skeezix&st=0
Then cut off the last 20% of the emu's code :p (or mabye cut it off from the binary so you don't get compile errors) ;)
 
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I have a feeling the next version will be alot faster. If the Zsnes source is out im all for that though because it has always been my favorite emu of all time, getting fullspeed on a really slow ass computer... A while back, they said they were never releasing their sources though.
 
thought zsnes went open source ages ago??
(don't take my word for it...)

my two cents, and i'm sure many would agree with me, i'd love a fullspeed snes emu (or as close as it can get) if it requires chucking the sound emulation altogether. sound is nice of course but let's face it, I am sure many of us have the vol. down much of the time.

i still prefer ZJ's emu over the snes9x port, but it's getting better. always excited to hear about new updates!
 
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