I Want To Develop Some Software For The Gp32


Go to the DevkitPro website and follow their instructions to set up DevkitARM.

Get Mr. Mirko's SDK *more up to date*, or Gamepark's SDK *old*.

Mr. Spiv has some info about low-level gp32 hardware access that is useful but for now it is probably very much over your head.

I reccomend you get My Graphics Code if you use Mr. Mirko's SDK, because his gfx code is slow.

Also, you will need a book about C and C++, I reccomend Thinking in C++ volumes 1 & 2, because its free and well-written.

I hope I have been of help :)
 
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Quiest posted on Jul 19 2005 at 09:20 AM said:
If you can`t code c/c++, you can also learn Fenix, which is very easy!

I'd second that, espescially if you have low level knowledge of programming :)

[edit]

If you're on the mac (like me) then you should also know that the compiler that you need for fenix is a beta-port *and* your compiled programs won't run on the gp32 hardware, because the standard it compiles to is different (V1 instead of V2 I think)

:rolleyes:

I have found setting up a mac dev environment pretty difficult so far, even with Mr.Spiv's instructions...
 
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If you're just wanting to play around with coding you could try one of the many 80's-micro emulators (C64, Atari ST, Spectrum) that run on Mac and are also supported on the GP.
I'm fiddling around getting STOS (Atari ST Basic) running on my Mac, I figure I'll be able to save a completed disk image which CaStaway should (fingers crossed) run. I'm also intending to try and sort out Sega SC3000 basic coding if I can get that to work, I used to have one and it was a fun wee machine.
I'm sure you could get a decent wee Spectrum game running and save it as a tape image.

If you're an old 80's coder it could be way to get back into it, and if you're new to coding there's not many easier ways to code than Basic. And there's still lots of non-GP folk out there coding away on the 'old' machines and releasing the results to the public so there's lots of support.

'Course, the truly hard-core coder would be able to code Atari 2600. 'Cept you'd need an engineering degree!
 
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