Tetris


Moogle

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Apr 27, 2004
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And yet another Tetris clone! I made this in Fenix a couple of days ago(any selfrespecting programmer should've made tetris!), and now I got a matching compiler/interpreter for the GP today I thought I'd put it up here, who knows:

Tetris.png


And hey, it's only 82 KB(you do need the Fenix Runtime installed)!

Download
Download <-- original width
 
He's not making any money from it, and unless he's taken parts of the code from their version I doubt they'll even care about that honestly.

Electronorgtechnika (I think that's how you spell it), a russian research firm developed it to keep their scientists brains fast thinking. A KGB funded company, according to rumor.
 
He's not making any money from it, and unless he's taken parts of the code from their version I doubt they'll even care about that honestly.

Electronorgtechnika (I think that's how you spell it), a russian research firm developed it to keep their scientists brains fast thinking. A KGB funded company, according to rumor.
:huh: serious?
 
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Looks very nice - but can I make a request?

Any chance of chaning the size of the playfield so it is the same size as the original Tetris? Ie, 10 blocks across - you've only got one more, but I find that Tetris clones with more columns never seem to play with as much zip because it takes longer to fill each row.

Feel free to tell me to F. off if you want, after all some people will probably prefer it with a wider field, but if I don't ask, I'll never know... :cool:

Alternatively, you could call it Qunitris or something and have shapes made of 5 blocks to make it quicker...
 
I didn't know the sizes of the original playfield, so I counted them on Google's Images for Tetris. If 10 is original, 10 it is:)

EDIT: Et voila: Download

EDIT: Wow, another newspost, maybe I should make versions with 11,12,13,14 and 15 blocks wide!
 
There was a clone on the Commodore 64 a long time ago, and I can't recall the name, but they had it configurable from 10 - 20 colums and you could enable blocks made of 3, 4 and I think 5 segments. I'll try to track it down later.

Yeah, Nintendo met with Russian scientist Alexei Pazhitnov (Spelling?) while other game companies were apparently trying to make deals with the KGB for it. Nintendo wanted to release a home run game with the original Gameboy.
 
He's not making any money from it, and unless he's taken parts of the code from their version I doubt they'll even care about that honestly.

Electronorgtechnika (I think that's how you spell it), a russian research firm developed it to keep their scientists brains fast thinking.  A KGB funded company, according to rumor.
:huh: serious?


I dunno about the KGB funding it (I wouldn't be surprised... what *I* heard is that the inventor didn't recieve a penny for it due to the soviet political/economic system at the time...) *****deleted original comment saying ' :p :p :p that's not what *I* heard'*****

a little-known fact about tetris is that one of the guys involved (not alexei pajhitnov the inventor) ended up killing himself and maybe his wife and kid for some reason... see here. (source:rotten.com so believe it if you will...)


edit: added link and corrected spelling.

edit again: maybe the KGB *did* invent it... who knows nowadays?

edit again again **deleted tongue-out smileys and original comment and amended original post after reading the abovelinked webpage...**
 
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moogle? what's your next project? I must admit, I haven't downloaded this yet because it's 'just another tetris'... :S but it's good to see someone getting something working on the GP32...

(I downloaded dev environments, read (and printed out) rico's tutorials, then realised i'd forgotten every bit about c++ i'd learned in college years ago... although I could still write some basic stuff in vic-20 basic :)P) probably... strange how the mind works...)

how difficult *is* it, exactly... to get something working... I gave up because I realised that in order to test things properly i'd have to:

1) write the code in some sort of editor (some unspecified specialised one that'd at least give me a 'syntax error' sorta thing)

2) set up a dev environment...

3) compile with some command-line thingy

4) upload to actual GP32 before testing OR:
4a) convert to a .SMC file before testing in geepee32...


is it really that much hassle? i'm used to the days of 'write it, save it, run it, if any hassle then change it...'

kudos for the new prog. i'm gonna download and play it out of respect, now...


(put some newtonian physics in your next one, pleeease... :S i just like that stuff...)
 
Don't you have to give it som alternate name though? Something about the tetris copyright holders and Cease & Desist orders?


He's not making any money from it, and unless he's taken parts of the code from their version I doubt they'll even care about that honestly.

Electronorgtechnika (I think that's how you spell it), a russian research firm developed it to keep their scientists brains fast thinking.  A KGB funded company, according to rumor.



last post for tonight on this thread... about a year ago, GP32X ran into some legal trouble ending in them having to remove all references/downloads for tetris type games...

maybe moogle isn't making any money from this, but as long as he's giving this away for free, he's (arguably) taking revenue from those who *would* sell it...

moogle, maybe you'd better change the title to 'GPBlockStack' (or something) to avoid any problems...
 
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Good point, didn't know Gp32x went to all the trouble of removing the links, I'll change it as soon as I get home from uni :)

And hehe, next project, nice that you mention it, it's above this thread, and yes, it even has some newtonian stuff in it.
 
On the Tetris KGB thing... There was a great documenary on BBC4 a couple of months ago. It wasn't actually the KGB that was involved (though they probably were involved behind the scenes) but was in fact Elorg - the Russian ministry for the import and export of software.

There's biogs of all the people involved in the BBC doc here and a page covering the entire saga here.

Quite a sad tale, but an interesting one...

J(ohn)
 
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