Emulators n64 project etc


Not much on the site. Any screenies?

Sorry i didnt wait for the site to load.
 
Fake! :lol: Here, check out this screenshot from the PSX emulator I'm working on!!

tony_hawk_3_04.jpg


:)
 
How can we really tell?

Anyway - What would be the point in faking an emulator - What a waste of time--and effort -

--you cannot dismiss it yet - as my brother heard the same as well --
 
It wouldn't surprise me TOO much if someone wrote an emu for N64 that worked. I just don't think it'd run at a playable speed. Or anywhere near (as in a predicted 0.000003 fps type of thing). You run into all sorts of problems with memory (i.e. When was the last time you tried to run an N64 emu on a P133 with 8mb ram... its not something you really consider.) Don't be fooled into thinking its possible at a playable speed by the fact that the GP32 CPU is somewhat faster than that of the N64; so is the CPU of a P133.

Having made my absolutely skeptical situation clear, I'll be heavily suportive of the emu if any evidence comes out of it working. Or until they say that development has become too costly and they need cash to suport it.
Until I get a beta, I'll assume that its either a serious attempt by someone too new to the scene to know better to port one from PC, or a fake.

We shall see :)
 
well if it works the woooo
if it don't then meh, the N64 didn't have that many great games
 
Whats the point in emulating something that will never work?? The N64 is just too much for the GP32 to emulate other than maybe the intros etc.

Im just not going to get excited about this at all.
 
Well there is plenty of rendering techniques that would render pretty quick it's just a matter of using a rendering techique that is simpler than the n64 you can always turn the antialiasing and so on as in wouldnt make a difference of a computer that size.
 
:huh: Okay, I'm probably going to sound very arrogant here, but I must reply again to this rediculous thread (especially as N64 and PSX emulation has been talked about before).

There is no N64 emulator for the GP32. There is no way that a 133 Mhz CPU with no video card and not even floating point hardware could emulate any system beyond the SNES (which it already struggles to do).

No programmer who had the ability to code an N64 emulator (especially without graphic hardware acceleration like DirectX) would even attempt such a thing due to it's impossibility.

Granted, there is probably a way, somehow, to possibly get something like N64 emulation to work, but by "work", I mean simply run at 0.00003 fps. ;)

As for "why would anybody do something fake like this"? You've got me, I've never understood it. A cheap laugh? I don't know.. but just a couple of weeks ago somebody posted a file to the Yahoo Discussion groups called "genesis.fxe". I eagerly downloaded it, hoping it was some leaked beta for a MD emulator. Turned out to be ZarJ's snes emulator, simply renamed. See, these people don't even do it right when they are trying to play with peoples heads. At least make it LOOK like an emulator, but give vague and cryptic error messages when trying to load roms. THAT'S really getting to people, not posting some fake screenshot. :) (Btw, I hang out in #gp32dev a lot and I've never seen those two nick-names in the channel or heard any discussion regarding this).

Of course, there is a 0.0000001% change that I'm wrong, and if I am... well, then I am, but don't hold your breath for this emulator! :D
 
so I babel fished(badly translated) the news on the website. it says:

We decide finally after 4 months of work with devoilé emulator GP64. We evidament thank in the passing the people credits on chan IRC;) On the 1ere version of the emulator only Mario64 is supported for the moment. The emulator does not make it possible evidament to play (not yet) but enables us to show possibilitées that the GP32 allows us réaliser.Nous do not think of being able to leave in the months to come a really playable version due déja to complexity and in addition with the numbers of buttons (6 on GP32 by counting star and select) with Bientot for the diffusion of the emulator soon (I must see Stiraptar, it returns from vacancy) MoonDragoon

what I could make out of it is that they weren't trying for a working emu, just showing the power of the GP32. To me, that means that its not fake at all because if it was they would of made it look like the best thing eva. it says it only plays 1 game, and the controls are hella hard to map.

P.S. I live in the U.S. I wanna get a GP32, I'll prob get it from GBAX. should I get it from there?
 
I believe them but they should post the gxb's or fxe's first.

And regarding the chan thing can you see that their site is in french so maybe they are talking about a french irc channel
 
dj peregrine -

Hi There I bought my GP32 from GBAX and have been very impressed with it. It took about 5 days to get here, I have bought a few bits and pieces off Craig over the years and have never been let down. Order with faith and enjoy!

Hope this helps

MrT
 
dj peregrine posted on Mar 11 2003 said:
so I babel fished(badly translated) the news on the website. it says:

We decide finally after 4 months of work with devoilé emulator GP64. We evidament thank in the passing the people credits on chan IRC;) On the 1ere version of the emulator only Mario64 is supported for the moment. The emulator does not make it possible evidament to play (not yet) but enables us to show possibilitées that the GP32 allows us réaliser.Nous do not think of being able to leave in the months to come a really playable version due déja to complexity and in addition with the numbers of buttons (6 on GP32 by counting star and select) with Bientot for the diffusion of the emulator soon (I must see Stiraptar, it returns from vacancy) MoonDragoon

what I could make out of it is that they weren't trying for a working emu, just showing the power of the GP32. To me, that means that its not fake at all because if it was they would of made it look like the best thing eva. it says it only plays 1 game, and the controls are hella hard to map.
haha babelfish is still so great :D
(especially with the lousy french of the authors :D )

my translation (i know i'm not the only french here , why is the work always for me? :D ) :

"we finally decide after 4 month of work to show the GP64 emulator,
and we thank all the peoples active on the IRC chan ,
on the first version of the emulator only mario64 is supported (for the moment )

of course the emulater don't allow to play (yet) , but it allow us to show the capabilities that the gp32 allow us to realise .we don't think being able to provide next months a really playable version because of first the complexity and then the number of buttons

see you for the release of the emulator soon (gotta see Stiraptar, coming back from hollydays) "



so they THINK that it can run much more games but not soon :D
at least i can say that i agree with the "not soon" :D
 
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--oh and another question(ha ha) - will the gp64(not the emulator the hardware) be backward compatiable with the gp32 - because their work may be useful for future use??
 
I wouldn't knock it yet, GP32 could certainly emulate Mario 64 at horrendous unplayable speeds, and it looks as if thats what this emulator does, judging from the fact all the screenshots are from the introduction. Regardless, it'll be cool to see.

I heard GP64 would be backwards compatible, but its still a long ways off.
 
What about a addon graphics card (you connect it to the place where you connect the RF Link, or like this: SMCARD-ADAPTER-GP32
|
EXTERNAL CARD )
It could do all the graphics processing and the CPU speed dosen't really matter (My bro's computer has x2 more mHz than mine, and everything else the same, except for the graphics card. My comp has a good one, and my bro's has a cheap one. My computer plays WAY faster ANY 3D games.) The most the CPU is usefull for is the loading, the everything else is practicaly all graphics card. With an external GCard, I think that it is possible, and ALMOST 100% playing speeds, too.
 
data-intensive applications need a few gig of bandwidth per second. the bandwidth of the link port is somewhere near the 0.1meg mark, i think...

--jo "directhex" shields
 
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