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- ...user‐mode emulation and compatibility layer (e.g. [https://wiki.winehq.org/ARM#Running_Windows.2Fx86_Applications QEMU/Wine]) ...user‐mode emulation and compatibility layer (e.g. [https://wiki.winehq.org/ARM#Running_Windows.2Fx86_Applications QEMU/Wine]) ...38 KB (4,468 words) - 11:25, 2 June 2021
- === Why use ARM instead of x86? === ...86 computers (REFERENCE??), because the algorithms have been optimized for ARM. This will be the same for the Pyra. (See [https://en.wikipedia.org/wiki/ ...8 KB (1,293 words) - 03:38, 14 February 2021
- SL4P is a Slackware ARM overlay. Slackware ARM is the official ARM Slackware port.<br> ...1 KB (244 words) - 00:21, 22 May 2023
- * 2x ARM Cortex-A15 @ 1.5Ghz with NEON SIMD * 2x ARM Cortex-M4</onlyinclude> ...1 KB (171 words) - 10:36, 22 June 2020
- :::* 2x ARM Cortex-A15 @ 1.5Ghz with NEON SIMD :::* 2x ARM Cortex-M4 ...2 KB (319 words) - 22:43, 9 November 2020
- Changing ARM architecture > OMAP5 board select from <code> CROSS_COMPILE=arm-linux-gnuabihf make</code> ...2 KB (307 words) - 02:55, 15 September 2024
- ...e-gaming-with-the-arm-powered-c DragonBox Pyra Open Source Gaming with the ARM Powered Console] linuxgamenews.com ...4 KB (396 words) - 01:39, 8 August 2017
- : export SDL_OPENGL_LIBRARY=/usr/lib/arm-linux-gnueabihf/gl4es/libGL.so.1 ...1 KB (171 words) - 15:02, 27 June 2021