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==LCD screen== | ==LCD screen== | ||
This is a 720p, 8-bits-per-channel LCD with a resistive touch-sensitive layer suitable for use with fingers as well as a high-precision passive stylus. Multi-touch detection is also possible to a limited degree. | |||
The market for small LCDs is largely driven by smartphones, making it prohibitively difficult to source a native landscape display. As a result, the Pyra uses a portrait display, with a dedicated video rotation chip interfacing with the CPU/GPU | |||
==Rotator== | ==Rotator== | ||
MIPI signal rotator by [http://www.solomon-systech.com/en/ Solomon Systech] | MIPI signal rotator by [http://www.solomon-systech.com/en/ Solomon Systech] | ||
This is allows software to have direct access to the display in its physical orientation (landscape) instead of its native logical orientation (portrait). Although not strictly necessary, this makes porting games easier and quicker, as well as reducing GPU load. The rotator chip uses image compression internally due to memory constraints. This is lossy, but of sufficiently high quality as to be generally imperceptible. | |||
Sample images for comparison available here: | |||
[[https://pyra-handheld.com/boards/threads/beautiful-landscapes-are-prettier-than-portraits.74058/page-11#post-1296877]] |
Revision as of 00:16, 15 March 2016
LCD screen
This is a 720p, 8-bits-per-channel LCD with a resistive touch-sensitive layer suitable for use with fingers as well as a high-precision passive stylus. Multi-touch detection is also possible to a limited degree. The market for small LCDs is largely driven by smartphones, making it prohibitively difficult to source a native landscape display. As a result, the Pyra uses a portrait display, with a dedicated video rotation chip interfacing with the CPU/GPU
Rotator
MIPI signal rotator by Solomon Systech
This is allows software to have direct access to the display in its physical orientation (landscape) instead of its native logical orientation (portrait). Although not strictly necessary, this makes porting games easier and quicker, as well as reducing GPU load. The rotator chip uses image compression internally due to memory constraints. This is lossy, but of sufficiently high quality as to be generally imperceptible. Sample images for comparison available here: [[1]]