DBP file format: Difference between revisions
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# <b>icons</b>: the directory where the icons will be looked after | # <b>icons</b>: the directory where the icons will be looked after | ||
# <b>teasers</b>: the directory where the screenshots will be looked after | # <b>teasers</b>: the directory where the screenshots will be looked after | ||
Beside, it is recommended to zip this without compression (using the "-Z store" flag). | |||
The reason for this is simple : the deflate algorythm wont gain much on png compressed files, and the gain on desktop files is a question of bytes. While the performance gain while reading the files is substantial for dbpd. | |||
=== Sample session to build a dbp === | === Sample session to build a dbp === | ||
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... | ... | ||
$ <b>cat target.squash target.zip > target.dbp</b> | $ <b>cat target.squash target.zip > target.dbp</b> | ||
$ <b>zip -A target.dbp</b> | |||
== the desktop file(s) == | == the desktop file(s) == | ||
This file format is normed by the free-desktop community. The specs can be found [https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.1.html here]. | This file format is normed by the free-desktop community. The complete specs can be found [https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.1.html here], but this guide duplicates all of the bits you're likely to use. | ||
Remember, the default.desktop file should have the Package Entry **after** the Desktop Entry | |||
=== Desktop Entry === | === Desktop Entry === | ||
In a dbp file, | In a dbp file, only a handful of [Desktop Entry] sections should be written. It corresponds to a system menu entry targetting an application from within the dbp package. Each [Desktop Entry] section need to be a dedicated file. | ||
Here is the standard fields the dbp system reuse. | Here is the standard fields the dbp system reuse. | ||
{| class="wikitable" style="text-align: left;" | {| class="wikitable" style="text-align: left;" | ||
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|[https://dev.pyra-handheld.com/packages/dbp/-/blob/e0e58fe10a07ce1deb598dc5a6f794aaad9f10f1/dbp-validate-extracted/validate.c#L234 R] | |[https://dev.pyra-handheld.com/packages/dbp/-/blob/e0e58fe10a07ce1deb598dc5a6f794aaad9f10f1/dbp-validate-extracted/validate.c#L234 R] | ||
|[https://dev.pyra-handheld.com/sebt3/pyraRepo/-/blob/566a9ffbbf914247654c63b7dc688018d96a2fcb/classes/UploadPage.php#L172 O] | |[https://dev.pyra-handheld.com/sebt3/pyraRepo/-/blob/566a9ffbbf914247654c63b7dc688018d96a2fcb/classes/UploadPage.php#L172 O] | ||
|Categories | |Categories, see the [https://specifications.freedesktop.org/menu-spec/latest/apa.html#main-category-registry main] ones, and the [https://specifications.freedesktop.org/menu-spec/latest/apas02.html additional] ones. | ||
|Categories=Game;Emulator | |Categories=Game;Emulator | ||
|- | |- | ||
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|X-DBP-Screenshot | |X-DBP-Screenshot | ||
|N | |N | ||
|O | |[https://dev.pyra-handheld.com/sebt3/pyraRepo/-/blob/f32b535b8db31f932fbcb09c6d3c2136a932b845/classes/UploadPage.php#L205 O] | ||
|A single screenshot for this app (as found in the "teasers" directory) | |A single screenshot for this app (as found in the "teasers" directory) | ||
|X-DBP-Screenshot=app1.png | |X-DBP-Screenshot=app1.png | ||
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|X-DBP-Screenshots | |X-DBP-Screenshots | ||
|N | |N | ||
|O | |[https://dev.pyra-handheld.com/sebt3/pyraRepo/-/blob/f32b535b8db31f932fbcb09c6d3c2136a932b845/classes/UploadPage.php#L208 O] | ||
|A set of screenshots for this app (as found in the "teasers" directory) | |A set of screenshots for this app (as found in the "teasers" directory) | ||
|X-DBP-Screenshots[0]=appx_0.png | |X-DBP-Screenshots[0]=appx_0.png |
Latest revision as of 13:07, 4 July 2021
Please note: we're not going to describe something as painful as the pxml file here :P
file structure
a .dbp files is composed of 2 concatenated files :
- a squashfs file
- an *uncompressed* zip
The squashfs part contain your application(s) and everything it might need to run.
The zip part contain the meta-data related to the DBP.
meta-data structure
In the metadata zip file, you can have up to 3 directories :
- meta: (mandatory) contain the "default.desktop" (mandatory) and all other .desktop files
- icons: the directory where the icons will be looked after
- teasers: the directory where the screenshots will be looked after
Beside, it is recommended to zip this without compression (using the "-Z store" flag). The reason for this is simple : the deflate algorythm wont gain much on png compressed files, and the gain on desktop files is a question of bytes. While the performance gain while reading the files is substantial for dbpd.
Sample session to build a dbp
Say you have a your application in a "rootfs" directory and a meta" directory containing the metadata.
$ ls icons meta rootfs teasers $ mksquashfs rootfs target.squash -all-root -force-gid 0 Creating 4.0 filesystem on target.squash, block size 131072. .... $ zip -Z store -r target.zip meta icons teasers adding: meta/ (stored 0%) ... $ cat target.squash target.zip > target.dbp $ zip -A target.dbp
the desktop file(s)
This file format is normed by the free-desktop community. The complete specs can be found here, but this guide duplicates all of the bits you're likely to use.
Remember, the default.desktop file should have the Package Entry **after** the Desktop Entry
Desktop Entry
In a dbp file, only a handful of [Desktop Entry] sections should be written. It corresponds to a system menu entry targetting an application from within the dbp package. Each [Desktop Entry] section need to be a dedicated file. Here is the standard fields the dbp system reuse.
LABEL | dbpd | Repo | Description | Example |
---|---|---|---|---|
Type | R | N | Type of desktop file (Possible values: Application, Link, Directory) | Type=Application |
Name | R | R | Name of the app | Name=dosbox |
Comment | O | O | Description of the app | Comment=A DOS emulator |
Categories | R | O | Categories, see the main ones, and the additional ones. | Categories=Game;Emulator |
Exec | R | N | The binary in the squashfs part to start | Exec=dosbox |
Icon | O | O | The icon in the "icons" directory (expect .png) | Icon=dosbox.png |
X-DBP-Screenshot | N | O | A single screenshot for this app (as found in the "teasers" directory) | X-DBP-Screenshot=app1.png |
X-DBP-Screenshots | N | O | A set of screenshots for this app (as found in the "teasers" directory) | X-DBP-Screenshots[0]=appx_0.png
X-DBP-Screenshots[1]=appx_1.png |
Version | N | N | Version of the app | Version=0.74+svn20200103 |
Terminal | N | N | Spawn a terminal for this app to run in, if set. | Terminal=false |
Package Entry
This section doesnt exist in the free-desktop specification (So this is dbp exclusive stuff here). One and only one of this section should be found per dbp package. Here are the fields :
LABEL | dbpd | Repo | Description | Example |
---|---|---|---|---|
Id | R | R | Unique identifier for the dbp file. | Id=dosbox |
Name | N | R | Name of the package | Name=DOSbox |
Arch | O | R | Binary architecture of that package | Arch=armhf |
Appdata | O | N | Name of the appdata to use (default: name of the package) | Appdata=dosbox |
Icon | O | O | Icon of the package (found in the "icons" directory) | Icon=dosbox.png |
Version | N | R | Version of the package | Version=0.74+svn20200103 |
Exec | O | N | List of executables to export With environment override | Exec=bin/dosbox;dosbox.launch |
NoEnvExec | O | N | List of executables to export Without environment override | |
Dependency[deb] | O | O | Debian packages requiered. | Dependency[deb]=libsdl2-image-2 |
Dependency[dbp] | O | O | dbp package requiered to run this one. | Dependency[dbp]=dosbox |
legend
letter | meaning |
---|---|
R | Required |
O | Optionnal |
N | Not used |