I've succesfully rebased my patches to 4.15.0-rc6, see: https://github.com/mvduin/linux/branches/active
With 4.15/patch/tiler-fbdev (which includes the other 4.15 tiler patches), rotation of the legacy framebuffer should work again.
Matthijs
On Mi, 2018-01-03 at 03:44 +0100, Matthijs van Duin wrote:
Hi Matthijs,
oh, that's great, thanks a lot! It's still the hacky version, right?
Or have you already worked on implementing it properly (including working 3D driver)?
I've succesfully rebased my patches to 4.15.0-rc6, see: https://github.com/mvduin/linux/branches/active
With 4.15/patch/tiler-fbdev (which includes the other 4.15 tiler patches), rotation of the legacy framebuffer should work again.
Matthijs _______________________________________________ Kernel mailing list Kernel@pyra-handheld.com http://pyra-handheld.com/cgi-bin/mailman/listinfo/kernel
Hi,
Am 03.01.2018 um 03:44 schrieb Matthijs van Duin matthijsvanduin@gmail.com:
I've succesfully rebased my patches to 4.15.0-rc6, see:
great!
https://github.com/mvduin/linux/branches/active https://github.com/mvduin/linux/branches/active
With 4.15/patch/tiler-fbdev (which includes the other 4.15 tiler patches), rotation of the legacy framebuffer should work again.
Yes, I can confirm that it works and I will add it to letux-4.15-rc7
See: http://git.goldelico.com/?p=gta04-kernel.git;a=shortlog;h=refs/heads/work/le...
BR and thanks! Nikolaus