On Mi, 2018-01-03 at 03:44 +0100, Matthijs van Duin wrote:
Hi Matthijs,
oh, that's great, thanks a lot! It's still the hacky version, right?
Or have you already worked on implementing it properly (including working 3D driver)?
I've succesfully rebased my patches to 4.15.0-rc6, see: https://github.com/mvduin/linux/branches/active
With 4.15/patch/tiler-fbdev (which includes the other 4.15 tiler patches), rotation of the legacy framebuffer should work again.
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