Hi,
Am 20.02.2017 um 22:50 schrieb Dmitry Torokhov dmitry.torokhov@gmail.com:
On Mon, Feb 20, 2017 at 1:27 PM, H. Nikolaus Schaller hns@goldelico.com wrote:
Am 20.02.2017 um 22:08 schrieb Pali Rohár pali.rohar@gmail.com:
On Monday 20 February 2017 20:42:15 Pali Rohár wrote:
Hi Nikolaus!
On Monday 20 February 2017 17:50:04 H. Nikolaus Schaller wrote:
Hi Dmitry,
Input driver may set resolution for given axis in units per mm (or units per radian for rotational axis ABS_RX, ABS_RY, ABS_RZ), and if you check the binding, you can use "touchscreen-x-mm" and "touchscreen-y-mm" to specify the size of entire touch surface and set resolution from it so that userspace can calculate the proper scaling factor.
How is this information exposed by the kernel to user-space? By scanning the DT file or tree?
Set input_abs_set_res() from kernel. And in userspace call EVIOCGABS ioctl() on input device. Look at struct input_absinfo, you should have all needed information here. This is generic input interface, no DT is needed.
Looking at kernel code... via EVIOCSABS ioctl() you can even set resolution from userspace for specified input device.
So this could be potentially used for calibrating input device from userspace? (In case DT data will not fully match current HW)
I hope that XServer is already using it for evdev devices...
For whole implementation look at evtest program. That should be good starting point for your userspace implementation.
While I'm watching this discussion... in my opinion kernel should just invert input axes (when needed)
It is questionable why it should do that at all then.
Because the task of the kernel is to provide unified view of the hardware. Axis swapping and inversion is needed to that "up" is always "up" and "right" is always "right".
Hm. Why not touching pixel (0,0) on the touch is always pixel (0,0) on the screen and touching pixel (639,479) is always (639,479)?
I think it is time to end this discussion.
It has show me how much a mess and half-baked area this is, which I did not expect. I read contradicting messages from different people:
* don't break user space because it is carved in stone * fix users space if you want to do it properly * scaling by +/-1 and shifting by full range is ok * scaling by ts-size/adc-range and shifting by adc_min is not ok * full numeric ADC resolution is required but subpixel coordinates is not acceptable
I will monitor this to see if this becomes sorted out before submitting anything new.
BR and thanks, Nikolaus