Hi,
I've got some interesting information from Palmer Luckey (he's the one doing the Oculus VR). They are working on low-persistent displays (and doing many tests), and here is something we could try (if it's not too hard) to reduce the motion blur.
Can you see how quickly you can modulate the backlight between 100% and 0% brightness, and if you can tie it to display updates? If you can flash the display for a couple milliseconds at the end of each frame, you can drastically reduce motion blur from switching time and persistence. Nobody has ever made a low-persistence mobile device (And we are the first to do it in VR), so it would be quite a selling point!
I wonder if that would also work with Pandoras display, which has horrible motion blur / ghosting...