Shag V0.2


JyCet

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Joined
Feb 23, 2004
Messages
469
Age
118
Location
France
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Hi ,

Today I found an old game on my harddrive :)
It's an evolution of my crappy gp32 game here:
http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,511
:D

Today I've just disable cheat code, all news/change have one year :ph34r:



Code:
SHAG 
(SHoot AGain)

Original game presented at CRAP COMPO :)
Now the game is more sophisticate !

- 1 BG per level
- Big starfield effect (easy to code but I like it)
- Particules effect (new for me but nice too)
- 1 module per level
- 4 chan for SFX (i find a new way for the effect mixing, better than all my previous game)
- Stereo :)
- 50 enemy sprites simultaneously (perhaps more I dont know)
- lot of ship hero options and fire :)

- Compiled with devkitARM R17 (GCC 4.0.2)
- Standard GamePark SDK for all GFX part
- CHN MOD LIB for all sound part
- Packed with b2fxec from Mr Spiv
- GP32 CPU speed = Default (67,8MHz)

crappy game are good ;)
 
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