Relaxis posted on Aug 30 2006 at 12:09 PM said:Seriously, it would be great for us newbies to have some kind of program that runs in windows to create games for the GP2X - something like rpg maker xp. It would have to be written from scratch of course...
suggested languages? ruby? allegro?
xcen posted on Aug 30 2006 at 04:12 PM said:
Azalin posted on Aug 30 2006 at 09:18 PM said:Who needs 60FPS? Secret of mana runs DAMN fine on 15fps. Never noticed anything that terrible with it.
I believe you, static games kick ass at low FPS, it's platformers and shmups that don't. Which reminds me, it's time I give ChronoTrigger a try on nk's SNES!Azalin posted on Aug 30 2006 at 10:55 PM said:For the record, i was not being saracastic in my comment abgout SoM. I find it runs quite fine @ 15fps.
Paradox posted on Sep 4 2006 at 10:50 AM said:ive tried many times to learn but it just bores me...
Relaxis posted on Aug 30 2006 at 05:09 PM said:Seriously, it would be great for us newbies to have some kind of program that runs in windows to create games for the GP2X - something like rpg maker xp. It would have to be written from scratch of course...
suggested languages? ruby? allegro?
No worries, I'll be about till Friday, then I'm on my hols (with no internet for a whole week, glad to have a 2x!) so no rush.Azalin posted on Sep 5 2006 at 04:37 AM said:Damn, i had alist of features written up a few weeks back to see if people would be interested in them. I'll see if i can find and post it in the next few days, might take a bit though since stupid h-school starts up again tomorrow.
JaqMs posted on Sep 5 2006 at 09:53 PM said:Someone should make a minimalistic GCS like ZZT (on my signature). Sure, I know how to program games for GP32 and stuff, but I still would rather make games for ZZT, a 16 year old GCS, simply because I can make *better* games for it. Better as in it is easier to show a lot of effort in the games.