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Update Odamex 0.7

Discussion in 'Software Releases' started by Magic Sam, Nov 13, 2015.

  1. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all :)

    I compiled Odamex 0.7 (client, server and launcher) on the Pandora (thanks to ptitSeb's Code::Blocks) and packaged it as a PND. Grab it here (6th version) while it's hot !


    Features: (full list here)

    • Client and Server environment with in-game joining

    • Functional Deathmatch and Cooperative game modes, single player is also supported

    • Widescreen support

    • Frame rates above the original Doom engine's 35 frames per second. Default settings match modern monitors!

    • Additional higher-resolution video modes. In addition, a 32-bit software renderer for true colors beyond Doom's palette is also in the works

    • Full source code available, based on the GNU GPLv2 license


    You'll need to have Timidity installed in order to hear the music.

    Please copy some official IWADs (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD or TNT.WAD) in appdata/odamex-magicsam before playing.

    If you don't own any of these, you still could try Odamex with Freedoom (on first boot, a simple zenity script will ask you if you'd like to download Freedoom 0.10 (phase 1 & 2) and FreeDM 0.10 (multiplayer maps)) ;)

    N.B: you can tell Odamex where your other WAD files are in File / Settings / File Locations.

    N.B.2: appdata/odamex-magicsam/freedoom-0.10 and appdata/odamex-magicsam/freedm-0.10 are already in the path, thus Freedoom should be ready to play (if you decided to download it, of course).

    Controls:

    D-pad = move

    [L] = strafe

    [R] = run

    (X) = open door / turn on switch / etc...

    (B) = fire

    (Y) = next weapon

    (A) = previous weapon

    Please give it a try and report here any bugs you may find.

    Known bugs / TODO list:

    • Odamex shows up in the Game / Other menu. I'll change this to Game / Action later. (fixed in v2)
    • The Odamex path is wrong in File / Settings / File Locations: you need (only once though) to set it manually to /mnt/utmp/odamex-magicsam/bin. I'll fix this later. (fixed in v3)
    • No default settings, but you can set everything up (for example: fullscreen = yes, widescreen = yes, resolution = 800x480, and obviously the controls) from the in-game menu (fixed in v3)
    • Fix permission errors on FAT32
    • Add some simple zenity script to automatically download Freedoom 0.9, in case no other IWADs would be found in appdata/odamex-magicsam. (fixed in v4)
    • Previews are missing (fixed in v5)
    • Add a more detailed description in the PXML file (fixed in v5)
    • Cursor in File /Settings / Other Settings / Extra command line arguments is a bit large, isn't it ? (wxWidgets bug ?) (fixed in v7)
    • Add /mnt/utmp/odamex-magicsam/freedm-0.10 to the path ? (fixed in v6)
    • Add support for Freedoom's development snapshots in the zenity script ?
    • Update Freedoom to latest 0.10 version (fixed in v6)
    • Fix <package> area + license details in PND (partially fixed in v7)
    • Change screenshots to reflect update to FreeDoom 0.10.1
    • Recompile with PORTMIDI support ? (won't fix)
    • Recompile with libagar support ?
    • Turn the 32 bits renderer and uncapped framerate ON by default (partially fixed in v7)
      • Profile the application with perf and gprof first
    • Optimize said renderer with NEON instructions ?
    • Update FreeDoom and FreeDM to the latest 0.10.1 point release (fixed in v7)
    • Tweak the controls a bit to make the game playable with the nubs ?
    • Experiment with Odamex' native joystick support ?
    • Use Notaz' improved SDL (fixed in v7)
    • Bump source code to latest revision (5426, from August 2015) ? (fixed in v7)
    • Recompile with LTO optimizations ?

    Cheers, Magic Sam
     
    Last edited: Sep 16, 2016
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  2. ptitSeb

    ptitSeb Serial Porter

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    So I have tested it.


    The lack of default config is anoying indeed.


    I have some permission error on some confg file (using a FAT32 SDCard). Not sure if it's odamex itself or wxWidget (I should have patched it, but not when I did that and if you used that version).


    Also, if no WAD is found, there is no message, it just silently do nothing.


    Appart from that, it works well and fast (software rendering).
     
    Last edited by a moderator: Nov 15, 2015
  3. fantomid

    fantomid Very Active Member

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    Great job magic_sam ;)
     
  4. Magic Sam

    Magic Sam Forever Homebrew

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    Hi ptitSeb and fantomid,


    Thank you guys for testing :)


    No permission errors here on my side (with ext3). I'll do my best to add some default configuration in the next build.


    Cheers, Magic Sam
     
  5. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all !


    I have just uploaded a new version, please refer to my first post for more information :)


    And I'm still figuring out how to properly add some default configuration to this package.


    EDIT: I need to find a way to ship customized .odamex/odamex.cfg and .odalaunch files with this PND, and copy them to the appdata/odamex-magicsam directory on first boot...


    [/me thinking hard] :huh:


    EDIT 2: do you think the following would work ?


    First, copy the customized files to, say, "config" directory inside the installation directory, prior to creating the PND.


    Then, add this to run.sh:

    Code:
    if [ ! -d /mnt/utmp/odamex-magicsam/.odamex ] ; then
    
    cp -r config/.odamex .
    
    fi
    
    if [ ! -f /mnt/utmp/odamex-magicsam/.odalaunch ] ; then
    
    cp config/.odalaunch .
    
    fi


    Finally, create the PND.


    As the PND filesystem is read-only (right ?), .odamex/ and .odalaunch should end up in appdata/odamex-magicsam, if I'm not mistaken ;)


    Cheers, Magic Sam
     
    Last edited by a moderator: Nov 20, 2015
  6. ptitSeb

    ptitSeb Serial Porter

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    Yes.


    The easy way to do it is :


    1. embed a copy of the default config in the root of the PND, named as "odemex.sav" for example


    2. in you run script, use soemthing like that:


    if [ ! -d .odamex ];then
    mkdir -p .odamex
    fi

    if [ ! -e .odamex/odamex.cfg ];then
    echo "Copying default config"
    cp odamex.sav .odamex/odamex.cfg
    fi


    And that should be enough...
     
  7. Magic Sam

    Magic Sam Forever Homebrew

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    @ptitSeb: looks like we came to the same conclusions :lol: (see my previous post).


    I'll try to implement this ASAP :)


    Cheers, Magic Sam
     
    Last edited by a moderator: Feb 6, 2016
  8. ptitSeb

    ptitSeb Serial Porter

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    Yes, similar solution.
     
  9. Magic Sam

    Magic Sam Forever Homebrew

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    Hi again :)


    A new version is on line, see first post for more details !


    I'll try to add some simple zenity script to automatically download Freedoom 0.9, in case no other IWADs would be found in appdata/odamex-magicsam.


    Please let me know if you guys like the default configuration and controls, OK ?


    Cheers, Magic Sam
     
    Last edited by a moderator: Nov 21, 2015
  10. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all :)


    Did you guys have a chance to test the latest build (v3) ?


    @ptitSeb: any news regarding your permission errors on FAT32 ? Do you know where they are coming from ?


    On a side note, I also worked a bit this morning on that zenity script:

    Code:
    pandora:/media/Pandora/dev/scripts$ cat urls.txt 
    https://github.com/freedoom/freedoom/releases/download/v0.9/freedoom-0.9.zip
    https://github.com/freedoom/freedoom/releases/download/v0.9/freedm-0.9.zip
    
    pandora:/media/Pandora/dev/scripts$ cat zenity.sh 
    if [ ! -e firstboot ]
    then
    touch firstboot
    zenity --question --title 'Freedoom Installer' --text 'No IWAD files were found in appdata/odamex-magicsam ! Would you like to download Freedoom 0.9 and FreeDM 0.9 ?'
    if [ $? = 0 ]
    then
    wget -i urls.txt | zenity --progress --pulsate --text 'Downloading Freedoom 0.9 and FreeDM 0.9, please wait...'
    for i in `ls freed*.zip`; do unzip $i; rm -f $i ; done | zenity --progress --pulsate --text 'Unpacking Freedoom 0.9 and FreeDM 0.9, please wait...'
    elif [ $? = 1 ]
    then
    zenity --info --title 'Freedoom Installer' --text 'OK, as you wish...'
    fi
    zenity --info --title 'Freedoom Installer' --text 'Remove the file "firstboot" in appdata/odamex-magicsam to see this dialog again'
    fi
    How does it look ?


    N.B: Of course, I still need to test the presence (or lack thereof) of DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD or TNT.WAD.


    Cheers, Magic Sam
     
    Last edited by a moderator: Feb 6, 2016
  11. ptitSeb

    ptitSeb Serial Porter

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    No time yet. I have been at the Bazar du Libre this weekend, and I'll be at the Toulouse Game Show next week end, so not much time left.
     
  12. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all !


    @ptitSeb: no problem :)


    I built a 4th version yesterday evening, with a working zenity script. I'll upload it ASAP !


    EDIT: done ! See first post for more details.


    Cheers, Magic Sam
     
    Last edited by a moderator: Feb 6, 2016
  13. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all !


    I decided to release the 5th version (with previews and a more detailed PXML file) on the repo :)



    I'll certainly have to upload a new version soon, since there seems to be some issue with a missing <package> area, plus license details don't show up...


    As always, feedback would be much appreciated ;)


    Cheers, Magic Sam
     
    Last edited by a moderator: Nov 29, 2015
  14. Magic Sam

    Magic Sam Forever Homebrew

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  15. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all :)


    I've just updated my Odamex package (6th version) on the Repo:



    N.B: you'll have to delete the files firstboot and .odalaunch in appdata/odamex-magicsam in order to take advantage of this update.


    @ptitSeb: I'm really sorry to bother you with this, but would you have any news regarding your permission errors on FAT32 ? On a side note, do you think the large cursor in File /Settings / Other Settings / Extra command line arguments is a wxWidgets bug ?


    Cheers, Magic Sam
     
    Last edited by a moderator: Feb 6, 2016
  16. ptitSeb

    ptitSeb Serial Porter

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    I haven't checked yet. Remind me @magic_sam, you compiled using codeblocks I guess, but wich version of the PND?
     
    Last edited by a moderator: Feb 6, 2016
  17. Magic Sam

    Magic Sam Forever Homebrew

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    Hi ptitSeb :)


    If I'm not mistaken, I used your latest 2.2.0.13 version from October 24th.


    Cheers, Magic Sam
     
    Last edited by a moderator: Feb 6, 2016
  18. ptitSeb

    ptitSeb Serial Porter

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    Ah ok, I was hopping it was an earlier build. I'll recheck wxWidget build (but Filezilla didn't exibit the same behavour).
     
  19. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all :)

    I worked a little bit on my Zenity script today, I'm trying to make it compatible with Freedoom's development snapshots. Here is what the download part looks like:

    Code:
    wget http://freedoom.soulsphere.org
    cat index.html | grep downloads/free | cut -d "'" -f2 > files.lst
    for i in `cat files.lst`; do wget http://freedoom.soulsphere.org/$i ; done
    
    @ptitSeb : any news regarding your wxWidget build ?

    Cheers, Magic Sam
     
  20. ptitSeb

    ptitSeb Serial Porter

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    @Magic Sam : nope, I haven't worked on that, sorry.
     

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