GP2X Need Working Devkit For Gp2X Wiz


Rikku2000

Member
Joined
Jul 2, 2010
Messages
348
Hello i am new on this Forum i am a programmer on Dingux but now i own my GP2X WIZ
And i will port my Game to GP2X WIZ

My game on Dingux call: Half-Life Quake

so now i will port it with GLQuake
to the WIZ

Here some images from Dingux Version:
image_2.jpg
image_9.jpg

image_10.jpg


So i need a working SDK with GL Libs any can help me?

I am using Windows
 
windows sdk is here: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,14,383

but i dont know if opengl es is supported or not. if not you are out of luck on windows,

you might then use the unofficial toolchain http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,14,8 within some virtual machine (this is how i do it).
 
The official SDK has support for OpenGL ES, only for some reason it is located (along with SDL) in the DGE (Davinci Game Engine) folder, so you have to adjust your CPPFLAGS and LDFLAGS to point to the headers and libraries. Also the header files are in 'include/OpenGLES' rather than the more standard 'include/GLES'.
 
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