plfx
Still Fresh
- Joined
- Oct 4, 2010
- Messages
- 26
The original is at http://www.biclodon.com/software/taquin/. So, thanks to Nicolas Sallin for the original. I present now an itty bitty thingamajig:
Taaquinoo, a port by Palafox.
Controls are ABXY = move tile <>^v
Home exits.
Here's the source.
Taaquinoo source.
You'll have to adjust the path assigned to HOME in the makefile to point to the root of your GPH SDK. To get it to build, I had to comment out the declaration in SDL.h of the variable SDL_videofd, otherwise you get "multiple declaration" errors whenever trying to build in C, rather than C++.
Taaquinoo, a port by Palafox.
Controls are ABXY = move tile <>^v
Home exits.
Here's the source.
Taaquinoo source.
You'll have to adjust the path assigned to HOME in the makefile to point to the root of your GPH SDK. To get it to build, I had to comment out the declaration in SDL.h of the variable SDL_videofd, otherwise you get "multiple declaration" errors whenever trying to build in C, rather than C++.