Release Mupen64Plus and Picklelauncher

Discussion in 'Software Releases' started by PokeParadox, Mar 19, 2011.

  1. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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    Ok Guys... I managed to work around issues with filenames getting mangled and such


    I recommend you open the inputplugin config and map exit to "KBOARD Q" or something as the Pandora button seems to interfere with running Picklelauncher.


    You can also do Pandora Yoga and stretch for ALT F4 (requires using FN button...)


    The GUI is standard, no nice skin... I'm not an artist...


    Also no way to access the normal mupen64plus GUI.


    Apart from that... it's the version with the changes of bzfrank and here is the download:


    http://projectinfinity.org.uk/lib/exe/fetch.php?media=pokeparadox:beta:mupen64.pnd
     
    Last edited by a moderator: Mar 19, 2011
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  2. Blue Protoman

    Blue Protoman Well-Known Member

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    Hey! You used the term I coined! Nice!


    Anyway, great job! Now find a way to make a separate app that lets you configure it, like with Dega.
     
    Last edited by a moderator: Mar 19, 2011
  3. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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    Well Adventus has returned and released a few updates, so I put in an hour's work and updated my Picklelauncher version.


    -It has the per-game GFX cfg and whatever other changes adventus made.


    -It now lets you launch normal Mupen64plus GUI or Picklelauncher


    http://projectinfinity.org.uk/lib/exe/fetch.php?media=pokeparadox:beta:mupen64.pnd

    Haha yes it fits so why not!


    Also done... kinda. See above.
     
  4. meandu229

    meandu229 Zubeman

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    Thanks Alot,


    Will be trying this out tonight.


    Wonder if someone with some artistic talent could make a skin,
     
  5. Blue Protoman

    Blue Protoman Well-Known Member

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    Great job!
     
  6. FaeMinx

    FaeMinx Rainbow Liberation Instigation

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    I'm going away on a sales trip day after tomorrow for about a week. If someone can put together some reference images (and requirements for the skin), I'm sure I can produce what you need when I get back... If you still need it.
     
  7. NoeleyC

    NoeleyC Well-Known Member

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    Not being very knowledgeable on these these, how does the per-game config work? I've changed the graphics plugin to render at 640x480 as I don't mind the black sidebars, but I know a lot of the games run better with frameskipping, but don't really want to have to change the text file everytime I'm going from games that work perfectly (eg. Mario 64) and others. Also which of the 2 graphics plugins should I be using? Any my final question is (!), Craig stated elsewhere that this emulator worked must faster if you decreased the resolution, can that be done and then simply upscale the image larger (as opposed to rendering everything at a higher resolution)?


    Thanks to everyone in advance!! (forgive my ignorance) ;)
     
  8. Jey123456

    Jey123456 Member

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    i dont know for the per game config stuff.


    but for the resolution thing yes you can


    window width=640


    window height=480


    framebuffer_enable=1


    framebuffer_width=320


    framebuffer_height=240


    will render in 320x240 but use the hardware scale to bring it up to 640x480 (at least i think its hardware scale but even if its not, its still faster).
     
  9. NoeleyC

    NoeleyC Well-Known Member

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    I think that's pretty much how I have it already configured, will have to double check it when I get home from work!
     
  10. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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    Hi guys, bzFrank contacted me and asked if I could reintegrate his latest version of Mupen64Plus with PickleLauncher, so here we are: http://projectinfinity.org.uk/lib/exe/fetch.php?media=pokeparadox:beta:mupen64.pnd


    Here is what he has to say about the new features of the display plugin:

     
  11. Nintendo

    Nintendo Nintendo Switch

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    [​IMG]


    And will this replace the one in the repo?
     
  12. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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    I guess so. You guys need to test it out a little, and I'm waiting to hear if any tweaks need making, but it should be good to upload to the repo in due course.
     
  13. NoeleyC

    NoeleyC Well-Known Member

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    I'm going to download this now and give it a whirl later, I'll post my findings in a bit!
     
  14. Blue Protoman

    Blue Protoman Well-Known Member

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    Used it only a small bit, but it's beautiful! It eliminates Super Mario 64's unnecessary frameskip, and greatly improves Ridge Racer 64! Will report more later.
     
  15. Wally

    Wally I am a banana! Staff Member

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    PokeParadox, do you have the source to this GUI you made by any chance?
     
  16. crow_riot

    crow_riot Well-Known Member

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    picklelauncher is opensource here: http://sourceforge.n...picklelauncher/ :)


    most of the stuff is configurable via an .ini file.
     
    Last edited by a moderator: Sep 27, 2012
  17. Wally

    Wally I am a banana! Staff Member

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    I'm aware of that, but I want PokeParadox's source so there's a base :p
     
  18. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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    Um... I don't think I have. I literally used the latest version of PL at the time.


    My configurations are in the PND, so you can just extract the files with unsquashfs/7z.


    On a similar note, thanks again Wally, you inspired me to look into tweaking more playability from mupen... I have configs for better nub control, and I'm squeezing a bit more performance out of it. I was thinking of posting my configs as a beta test soon and then if it goes well I could update the default configs in the PND.
     
  19. Wally

    Wally I am a banana! Staff Member

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    You're welcome :) I'm gunna look at a few things soon..
     
  20. TitanUranus

    TitanUranus Member

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    I can't download this from the above links.
     

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