Release MegaZeux

Discussion in 'Software Releases' started by ptitSeb, Nov 1, 2013.

  1. ptitSeb

    ptitSeb Serial Porter

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    Here is MegaZeux, the game creation engine and runtime.

    The port itself was done by exophase some time ago, I've just grabbed latest version and package it with a couple of cool games.

    [​IMG]
    There is 2 software here: The Runtime, just to run games (found in "Action" submenu). Here, I use the Notaz SDL, and the Megazeux editor, where you can run or create/edit games. It's fullscreen by default but I don't use Notas's SDL here, so you can switch to window mode (with Ctrl-Alt-Enter), if you need to use other things while editing a game (also, the tools like png2smzx are shipped, access them in another teminal and go to /mnt/utmp/megazeux).

    The "action keys" of Megazeux (Z, X, C and V) are also mapped to Pandora Buttons {A}/{B}/{X}/{Y}.

    The games included are Pandora's Gate, from Lancer-X, an awsome RPG (mouse driven) coded for 24Hrs compo, and Ruin Diver III, from KKairos, a difficult (Dpad+Button) action game.

    Go to http://vault.digitalmzx.net for more game (you should try Red from Lancer-X also) and info about this Game Engine.

    The games should be unzipped inside appdata/megazeux/games

    History log

    =========

    Build 02

    -----------

    • Made the MegaZeux runtime stretched to Fullscreen (thanks to Notaz's SDL). The editor is untouched.
     

    Build 01

    -----------

    • Initial release
     
    Last edited by a moderator: Nov 3, 2013
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  2. BAFelton

    BAFelton Well-Known Member

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    The menu from Pandora's Gate when pressing Space is quite unreadable. Need to use F5 to launch the game :)
     
  3. ptitSeb

    ptitSeb Serial Porter

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    "P" works too, on many games, to start a game.

    And "Enter" to have main MZX menu.
     
  4. ExquisiteCorpse

    ExquisiteCorpse Member

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    Very cool. ANy way to scale up the sreen though?
     
  5. ptitSeb

    ptitSeb Serial Porter

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    Hum, I'll try something. I use Notaz's SDL for the Runtime, so I'll try to use integrated scaling with it (but I keep standard SDL for the Editor).
     
  6. ptitSeb

    ptitSeb Serial Porter

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    Ok, that was easy with the Notaz's SDL. Enjoy Fulscreen in fullscreen now ;)

    Build 02

    -----------

    • Made the MegaZeux runtime stretched to Fullscreen (thanks to Notaz's SDL). The editor is untouched.
     
  7. Kumaki

    Kumaki Well-Known Member

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    OK....so you can use this to MAKE games??  Like RPGMaker?

    Just curious
     

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