The purpose of this thread is to document the development of a homebrew game by someone with no skill. This may help others, who are just taking the plunge into game making, to avoid my mistakes. The hope is that it will allow those with experience to share it and maybe inspire others to have a go. I will post reports of how it is going. If you want to suggest anything please feel free. I may be going about it in the totally wrong way, so anyone is welcome to suggest better ways. This is not going to be about code so much as about the overall process. The plan is to recreate the Nintendo Game and Watch called Fire. On the surface, this may seem like a good idea. No concept to come up with and it is very simple. The bad news is I played it twenty years ago in Boots and have not owned, or used it since. Did the fire chief have a part in the game or did he only sound the alarm clock ? What was the difference between game A and Game B ? Although research is generally frowned upon in any 'How not to' guide it appears I may have to do some. So the first lesson in how not to write a game is to choose something you have little or no knowledge of. On the plus side I should be able to steal the graphics. Anyone can knock together a few lines of code but graphics require skill. Also the sound is so basic it requires no skill either. Here is an image of the real thing (well the box - but it does have a picture on it) : I am off to the Wiki to install a Devkit with codeblocks.