Implementing Scanlines In Emu's?


Lithium337

Member
Joined
Dec 13, 2005
Messages
108
After seeing the scanline effect on UAE4All, i wonder how hard can it be to implement it in other emulators?
A person with zero programing experiance (like me) would say: "It's just a simple overlay" :)
How much of a work is it realy?
Ressource heavy?

I'd love to see NES, SNES and other 8/16 bit era emulators in that authentic old school CRT-look.
It would make that ugly pixel-mess on upscalled games much easies on the eyes, even without a upscalling filter. At least I think it would.

Thanks in advance, and sorry for my bad english.
 
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