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Release FallingUp

Discussion in 'Software Releases' started by mcobit, May 14, 2011.

  1. mcobit

    mcobit Advanced Member

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    Last edited by a moderator: May 14, 2011
  2. SONY

    SONY PlayStation

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    Thanks mate, love different Tetris takes like this one. Will give it ago now. :)


    EDIT: Just got back from a good play (with hidden next block to make it harder for myself).


    I got to level 15 (161,626) on my first play and even though I was doing well I decided to hold down the DOWN button, because I felt a little dizzy, lol. Tis an awesome game, but at times it twisted and turned and didn't stop till I got a Tetris. Sometimes, it would reverse and I had to throw everything that I knew about Tetris rules out the window!


    Also, I'd love some panic techno music, because the current music is very calming, which is why I probably did better than I expected...but then again...I'm a Tetris whore!


    Oh yeah, could we make the start button "START" instead of SPACE BAR or ENTER, because it took me 30 seconds to find out how to start the game. Where's the PAUSE button, by the way?


    CONTROLS


    On title screen:


    Start Game = SPACE BAR or ENTER


    In-game:


    Turn Block = UP


    Fast Block Fall = DOWN


    Instant Block Fall = SPACE BAR


    Anyway, thanks for an awesome port, mcobit~ Can't wait for the final version! B)
     
    Last edited by a moderator: May 14, 2011
  3. mcobit

    mcobit Advanced Member

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    Hey, thanks for this fast, detailed comment!


    I don't necessarily want to change the music, as I don't want to fork this, but I can have a look at the startbutton, when I get around it. Also I don't think, that the game has a pause function ;)
     
  4. hakmanplayer

    hakmanplayer Guest

    Nice take on tetris....controls and looks great.


    Thanks.
     
  5. Esn

    Esn (:";

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    You know, I think ENTER is pretty intuitive... it's kinda what I expect, to be honest, since a lot of Pandora's games use "Enter".


    Although assigning "instant fall block" to "A" would be nice. ;)
     
  6. mcobit

    mcobit Advanced Member

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    What about this:


    A - Instant fall


    X - turn piece


    Start - Gamestart/Change options.


    ?
     
  7. hakmanplayer

    hakmanplayer Guest

    I like it the way it is now.


    Not that anyone gives a rat's arse since i am not an 'expert'. :huh:
     
    Last edited: May 14, 2011
  8. NoeleyC

    NoeleyC Well-Known Member

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    For me personally, I think the proposed key setup sounds better, It feels a bit more standard for gamepad controls anyway! (and I seemed to hit the spacebar when I didn't really want to when things got hectic!! :p )
     
  9. jeffrey

    jeffrey Still Fresh

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    I vote


    B - turn piece


    X - instant fall


    Reasoning is that B has become the "main" button for what seems like the majority of pandora software, and X is the southmost button and therefore feels like a good falling button. I'd be happy with yours though too.
     
  10. SONY

    SONY PlayStation

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    As a Tetris expert, here are my suggestions for controls...


    UP = Instant drop (this is what Nintendo and the rest of the million other companies do)


    B = Turn Block (which is A for Nintendo consoles and O for SONY consoles)


    Or to save arguments, you could just make A, Y, X & B turn blocks.


    If you don't like the "industry standardized" UP being Instant drop, then maybe L shoulder button or R shoulder button or both L & R can be Instant drop.


    I WIN!!!
     
    Last edited by a moderator: May 15, 2011
  11. jeffrey

    jeffrey Still Fresh

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    The industry standard is wrong :p
     
  12. SONY

    SONY PlayStation

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    Hehe, maybe :p
     
  13. mcobit

    mcobit Advanced Member

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    I hope I get some time this evening to change that. Maybe SONY is right, so all the buttons turn the piece and up or L-Shoulder and R_Shoulder are instantdrop.
     
  14. mcobit

    mcobit Advanced Member

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    Ok, I don't like glut! It can't detect ALT or SHIFT directly, so Start and Shoulderbuttons can't be used.


    I made the following keysetup now as a compromise:


    D-pad up. Turn piece


    D-pad left/right: Move left/right


    D-pad down: Move faster down


    A,B,Y - Turn piece


    X - Drop piece


    PND is updated in the repo.


    If anyone has a suggestion, how I could use these keys directly in glut (This game don't use SDL at all), please tell me.
     
    Last edited by a moderator: May 16, 2011
  15. SONY

    SONY PlayStation

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    D-pad up. Turn piece = No use, because 99% of time the mind always thinks to turn pieces with actual action buttons, not the d-pad.


    D-pad left/right: Move left/right =


    D-pad down: Move faster down =


    A,B,Y - Turn piece =


    X - Drop piece = Not good, because when things get FRANTIC & CRAZY (which in most cases all the time, because this is not normal Tetris here we're dealing with) accidents can happen.


    Why not go with the industry standard for "Drop piece/instant block drop/fall"?
     
  16. NoeleyC

    NoeleyC Well-Known Member

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    I find the new keys more natural for me then the previous setup(I must not be industry standard!! :p )
     
  17. SONY

    SONY PlayStation

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    I'm the Tetris expert here! :p
     
    Last edited by a moderator: May 17, 2011

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