My first attempt at porting. It was surprisingly difficult, considering how basic the program is in terms of dependencies. From Roguebasin Wiki: The basic goal is survival in harsh post-cataclysm world. This alpha release doesn't present any long-term goals to the player, aside from goals they might set for themselves (and there's plenty to do). The first important goal is to find a way to store some items on your person. The player starts out wearing jeans and a t-shirt, limiting the volume they can carry severely. Many clothing pieces will provide pockets to store useful things in. Jeans have a few, but trenchcoats have significantly more. Consider looking for a messenger bag, a purse or a backpack. Alternatively, you can study tailoring and sew one yourself. The next goal is to get armed well. Try to get your hands on a broom, a mop or some other long stick. Find something capable of cutting to sharpen it to a wooden spear, which is a fairly good weapon to start puncturing monsters with. Guns are a great means of dispatching shambling zombies; unfortunately the noise made attracts many more braindeads and you are going to have more trouble than you started with. Either waste those and use the first opportunity to flee, or use a silencer, found occasionally in gun stores. If you have mechanics skill, it is possible to craft a silencer from common items. Later, load up on comestibles, tools and knowledge. Visit libraries, hardware stores, grocery stores and more. Loot every place that might contain useful means of survival. Manage your resources carefully. During your travels you should aim to be continually better prepared for all kinds of problems. These will come for sure. Zombies, triffids, fungaloids, giant ants, diseases ... Butcher every corpse you find. Practice makes perfect. Learn how to cook and soon lone green Z's will look like meals on two legs. Unless your character is a vegetarian, that is. Problems: The Pandora's terminal is too small. The game requires a terminal size of 80x25, while the Pandora's terminal when maximized and with the XFCE panel hidden, is 79x23. A possible solution is to move some of the game's menu around, or to include a terminal in an upcoming PND with a smaller fontsize. I'm sure someone could think of a more elegant solution, though. A workaround right now is to hide your panel, unmaximize the terminal, resize to 80x25, then remove the window borders and menu bar. You can move the terminal around with shift+left-click to get it into the right position. Keys are weird. This should be an easier problem to fix. Roguelikes are obviously pretty keyboard intensive, but some of the keys in the game are just weird for the Pandora's layout. This should be pretty simple to fix, but I'm pretty sure it'll need a recompile; the game doesn't have swappable buttons just yet, I don't think. Green cursor. There's a green cursor on the screen after text. It sticks around after the latest input message, just like you'd expect when typing text, but it's annoying when playing a roguelike. Could it be a problem with ncurses? Or a terminal setting? Including the latest ncurses (that thing is a pain to compile!) or including a terminal with the PND could be a solution. I'm an idiot. I don't know how to make a PXML file, so can't make PNDs. But this is my fault. It couldn't be too hard to look up. I'll be making a PND whenever I have the time, and plan to keep this program up-to-date with the developer's GIT branch. So it'll be as bleeding-edge as I can make it. Expect segfaults. Download If people can put up mirrors, or suggest other filesharing sites, I'd be happy to use them as long as they're not Rapidshare. Running Open a terminal, cd to wherever you put the Cataclysm folder, then ./cataclysm. You may need to chmod the file. Doubt it, though.