Best PCSX Images to Use ?


Cas

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What is the best type of image to run in PSCX bin cue or iso ?
 
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thatgui

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What is the best type of image to run in PSCX bin cue or iso ?
I believe that the PSX fans here recommend bin/cue. I have buzzwords like "copy protection" and "extra tracks" in my head, but - unfortunatly - can't remember anything related correctly
 

gunrock

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I'm a bin/cue guy. I have some Eboots (.PBP) I generated for my PSP and some don't run as well. But if the game has red book audio protection, you need bin/cue.
 

Cas

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I'm a bin/cue guy. I have some Eboots (.PBP) I generated for my PSP and some don't run as well. But if the game has red book audio protection, you need bin/cue.

OK, so bin cue is the way to go for everything ?


When I put the games onto my memory card do I copy both the the bin and the cue over ?
 

thatgui

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OK, so bin cue is the way to go for everything ?
Why not (other than you already made some images in another format)?

When I put the games onto my memory card do I copy both the the bin and the cue over ?
yes both, the cue file contains information about the bin files "geometry"
 
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mamemaniac

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.CBN (compressed BIN) files are also a good choice although EBOOT are definitely the way to go.
 

TrashyMG

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I only chose to burn my PS1 CDs as bin / cue because the command line tools to generate them are readily available with every Linux distribution.. I honestly don't know much about eboot method.. it must be the new hip thing to do.
 

Loonie

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The .EBOOT system has been producing good results for me. As stated, it keeps everything in one compressed file. Only games I've had trouble with have been the Bust-a-Groove games, where the music doesn't sync with the game well (not good for a game that needs actions done to the music). I'm not sure if this is because of the emulator or the .EBOOT format. Perhaps I should try a BIN file and see if it still does it.


Apart from those, everything seems to work great.
 

Cas

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So reading into the above regarding EBOOTS, BIN/CUE is still the more reliable stable way ?


I have no idea how to make these EBOOTS but would like to try just becuase.
 
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Jumpman

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So reading into the above regarding EBOOTS, BIN/CUE is still the more reliable stable way ?


I have no idea how to make these EBOOTS but would like to try just becuase.
Just do a google search for iso to eboots and you should find a good converter. They are very easy to use.


I personally use eboots, as they save a HUGE amount of space, but they can have issues that the full iso's don't.


Chris
 

Kumaki

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I'm a bin/cue guy. I have some Eboots (.PBP) I generated for my PSP and some don't run as well. But if the game has red book audio protection, you need bin/cue.

I don't have the .cue files in my list anywhere, I just used the .bin files and was fine. Probably because everything I like is seriously old-school stuff.


As an aside...does anyone know a way you can use .ecm files? Would you need to convert them somehow and CAN you? Because I seriously want the Namco Museum stuff to work, but the files are .ecm...no good on PSXreARMed.
 
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mamemaniac

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I'm a bin/cue guy. I have some Eboots (.PBP) I generated for my PSP and some don't run as well. But if the game has red book audio protection, you need bin/cue.

I don't have the .cue files in my list anywhere, I just used the .bin files and was fine. Probably because everything I like is seriously old-school stuff.


As an aside...does anyone know a way you can use .ecm files? Would you need to convert them somehow and CAN you? Because I seriously want the Namco Museum stuff to work, but the files are .ecm...no good on PSXreARMed.

For the .ecm files you can use a common UnECM tool.
 

Klumpen

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Hello, i only found iso2eboot converters that run on a psp.


Does anybody of you know a proper Win(or Linux)-Version?
 
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