Its not 100% useless....!
I`m actually trying to use it in hu6280 at the moment.... With careful programming it IS possible to farm some work over to the second cpu - Its not easy to do, and choosing the right task for the second cpu is very important...
I tried moving over my scanline...
I`m currently working on toc/iso/wav support, bin/cue is certainly possible though, yea
try turning the squidgehack off in the hu6280 ini file, it sometimes crashes with it enabled...
\
its either:
1) too many roms in the roms directory (max is 1024)
2) the rom directory doesnt exsist (check the hu6280.ini file for details)
or
3) you are loading a zipped rom (zipped roms not supported yet)
Vobbo :ph34r:
It wont sound worse, I`ll just simple use a fixedpoint 16/16 replacement - I just used floats on the pc because it was easy to adjust things with real floats... ;)
Vobbo :ph34r:
most of the audio problems are fixed dave, I just need to port the code back from the PC to the GP2X and remove some floating point calcs to make it fast.... I`ll push it live as soon as its stable!
Gizmondo,PSP,DS,GP32 versions are all running - I just need to do frontend fileselectors for them... I`ll get around to it soon...! I`m focusing on sound/supergrafix for now so I can finalize the savegame dataformat before I push that live...!
Vobbo :ph34r:
yes, you are correct. Supergrafix has 2 screens and 128 sprites + a nice chip to mix the layers with priorities of the screens/sprites. It also has 32k of base ram compared to the normal 8k of the pc-engine and 128k of video ram compared to the pc-engines 64k of video ram. The processor / sound...
Arcade card is partially emulated, i`m working on getting sapphire running... ;)
I`ve been focusing on supergrafix emulation the last week or so, but i`ll make sure everything gets emulated, dont worry...! :)
I have save states working already, but I dont want to push it live until I`ve finished a few things... Otherwise savestates will go out of date between releases.... which is annoying!
Vobbo :ph34r:
** 01/07/2006 V1.07 Beta - home url: http://www.vobbo.gptheatre.co.uk/
Fixed Bonk's 'meat/joypad' bug!
Fixed an audio bug
Added squidgehack to the code... doesnt seem to do anything for me, enable it with squidgehack=on in the inifile
if someone wants to take a look at the squidge printf's and...
Hiya all! I`ve been working on Supergrafix emulation... and fixing the audio... and some other stuff...
Don't worry, another release will be coming...
Vobbo :ph34r:
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