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    Oldest Mk2, Newest Mk1

    Hi Everybody! As part of my quest to tell a Mk1 from a Mk2 in code, I need to make the best guess I can about the cutoff date in the serial numbers. So, I'm looking for the OLDEST Mk2 out there, and the NEWEST Mk1. You can get the date by going to the Info page on your menu. I'll start us...
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    GP2X Reading The Gp2x Serial Number

    In another thread I was whining about being unable to read the GP2X serial number, which is something I want to do as the first step in identifying Mk1 gp2x units so I can treat their graphics differently in my little games. Anyway, I finally figured it out. Code attached. The "pszSerial"...
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    Bloxoid

    Feeling bad about missing the GBAX compo, missing the sweet adrenaline rush of deadline pressure, and depressed about not releasing anything recently, I'm dusting off one of my old goofy game concepts and setting a hard August 19 deadline for its development, from blank project to release...
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    N-racer Blog

    I was reading Mr. Jabberwocky's delightful thread about his adventures making the game "Fire" and, although I lack his amusing dry wit, I thought "I have to do a thread about making a game too!" One of the projects I was half-heartedly starting to poke at a year ago was a little game where the...
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    Dzz Games

    Hi gp2xers! I used to be an active developer, etc, in the gp2x scene (Vektar, Zooov, NetHack port). About a year ago I got burned out and quit. I was trying to do too many things -- demo competition, review website, tutorial development articles, and so on, and I got sick of it. Recently my...
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    GP2X 940-based Ogg Decoding

    Hello all. As promised, here is the source to the port of the tremor library running on the 940. http://gp2xgamer.com/ogg940.zip To test it, copy test.gpe, code940.bin, and test.ogg to the gp2x, then run test.gpe Controls in the test app: START: exit A: pause and unpause the music playback...
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    Demo Competition 2006

    The results are in! The voting was extremely close between the three top finishers, really any of them could have won first prize. A huge thanks to all of the entrants for their work and for giving the gp2x community some cool things to look at and listen to. And further thanks to the other...
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    Music Wanted

    Hi everybody! With the gp2x demo competition nearing completion, I'm thinking I'd like to make a demo myself just for fun. I thought that rather than making my own music for it that I'd see if there is a gp2xer with musical talent who would consider contributing a tune for the demo. Here's...
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    Yet Another Hardware Mod

    Hi all! Shamelessly stealing ideas that others have put forward on this forum, I decided to mod my spare gp2x. The goal is to replace the joystick with a D-pad and repaint the case. I'm in no particular hurry but the project is underway and I thought it might be useful or entertaining to...
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    Review Section

    Couple of quick observations: 1. If a mod is feeling ambitious, he could keep the junk out of the review threads (everything exept for the initial post in the Vektar Demo thread could profitable by zapped eventually as it is not review-related - including my own comments in that thread)...
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    Gp2x Reviews Section

    I think it would be good for the gp2x community if there was a "Reviews" section exactly like the GP32 section (as was suggested by another poster in another thread). If the folks that run this discussion forum agree, can it be created? Maybe this forum isn't the ideal place for reviews, but...
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    Bejeweled 2 Clone?

    Hi all! I was thinking it might be fun to challenge myself to see what sort of Bejeweled 2 clone I could produce in one month. I think probably that such a game would be well received, but I thought I'd get feedback before starting. First, if somebody else is well-along on such a thing...
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    Zooov Level One (4:05)

    For your gaming pleasure, Dzz Games presents... Zooov Level One (4:05) The psychedelic dodgeball game with the spinning green sausage. This is the first in a goofy little series of games. Future games in the series will feature graphic variations, new ball patterns, different music, and new...
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    Software Ratings

    It seems like the ratings on archive.gp2x.de could ideally be a valuable resource to help new gp2x purchasers hunt for things they might like. Unfortunately, the current scheme is completely broken, and I wonder if it could be fixed. The best you can say about the "Top Rated" is that it...
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    Announce: Nethack 0.51

    Hello everybody! I have just released version 0.51 of my graphical menu-based port of the classic RPG dungeon crawl "Nethack". My sincere gratitude goes to all the testers who contributed greatly to making this release possible. I hope you all enjoy it...
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    Nethack

    Hello everybody! I decided to make a new thread for this instead of continuing one from the wish list forum area. I am releasing my port of Nethack, now version 0.3, for testing. It is still not quite ready for a "public" release to the archive site but it is getting closer...
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    Slashdot

    from the any-publicity-is-good-publicity-even-if-its-only-slashdot department: http://games.slashdot.org/games/06/06/08/1217232.shtml
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    Zooov 4:05

    I think people would rather that I be working on Nethack these days, but I've been working on a goofy little game called "Zooov 4:05" instead. Here's a couple teaser screen shots: I kind of doubt people will like this game but it's fun to work on. "The psychedelic dodgeball game with...
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    GP2X 3d Engine Demonstration Challenge

    Hey! So I know a lot of folks are working on 3D engines for the gp2x, including me. I haven't worked on it much lately though because I'm not sure exactly what I want to do with it. I haven't even started rasterizing yet. So, how about this: Sometime by June 15 (one month from now)...
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    Gamepark At E3

    Not much info, but a little interesting: http://www.digitalworldtokyo.com/2006/05/e..._aiming_hig.php
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