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  1. M

    Spare Nubs

    Now that the final nubs are coming in, are there going to be spare ones to purchase for the people that jumped the line for a one nubber?
  2. M

    2D Side Scroller Engine

    I posted this in beta testing, but I thought I would post it here. I was previously working on a conversion of a game maker game to c++ using OpenGL and SDL. Here is the original game maker game done by paramultart. He was the artist as well. I'm not working with him anymore so the game...
  3. M

    Beta Side Scroller Engine

    I was working on a side scroller engine a few months ago but then I got side tracked by other things. I just recently ported it to the pandora. If anyone is interested in helping, I'd like to finish the engine. I'm not working with the orginial artist (paramultart) anymore so I would...
  4. M

    Pandora Color Depth

    I was wondering if anyone can fill me in on this. According to the tech specs for the pandora, the screen is listed as: "800x480 resolution LTPS LCD with resistive touch screen, 4.3" widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)" I thought 16.7 millions colors...
  5. M

    Sdl 1.3 Help, No Graphics

    I'm looking for some help on a game I'm working on. I have it set up to compile both on Linux and the Pandora using DJ Willis toolchain. I'm able to build the program on both systems. The only difference between this code is: #ifdef PANDORA #include <SDL_Pandora/SDL.h> #include...
  6. M

    2D Rpg

    I posted this in the Zelda topic, but figured it would be better to post on it's own. I've been working on an OpenGL/SDL C++ RPG game for multiple platforms. I'm near the end of the queue for my Pandora and I'm planning on porting it. I'm using Zelda sprites as placeholders for now, but I...
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