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    GP32 Open Source SWF player porting issues

    Have a look at the link I put to the original thread: I listed a few OS projects. As far as I can rememeber tho, Swfdec was the most self-contained :(
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    GP32 Open Source SWF player porting issues

    Been discussing this on another thread here, but thought it was worth bringing to the attention of proper coder types :) Looking into the possibility of porting one of the Open Source Flash/SWF players (theres a few listed in the thread, Swfdec seems the best bet) to GP32, but it looks like a...
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    Flash/SWF player

    Heh, starting to get out of my depth. Something to put to the proper developers, I suspect... I have had a bit of a poke around various GP32 dev sites and lists, and haven't seen any mention of libart... anyone know where a good place would be to see if anyone's interested in taking this up?
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    Flash/SWF player

    The first one I listed, Swfdec, uses SDL for sound, and on doing a little further reading looks to be the best candidate for for a gp32 port- from the site: and So to port would require a port of libart as well, but the rest of it being standalone and in standard ANSI C seems good. If I had...
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    Flash/SWF player

    Hey all, Just posted soemthing to the HL2D sticky thread in General Talk along similar lines, but thought I'd expand here... I'm not a programmer (but I AM a Flash developer and resonably technically minded), and it seems to me that a Flash/SWF player would be a very VERY cool thing to have on...
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    Half-Life 2D

    Slap me down if this sounds obvious, but wouldn't the cleverer thing to do here be to develop a Flash/SWF player for GP32? As far as I can tell, HL2D is made entirely in Flash, so a generic Flash player would be able to run it by definition, and also open up a MASSIVE potential area of...
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