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    Please Help Qt Brain-Storm Ideas For Gaming Apis

    Just a quick note to encourage people to pop over to Qt's blog and let us know what you would like to see in Qt to help write games: http://labs.trolltech.com/blogs/2009/09/16/improved-support-for-writing-games-using-qt/ As Andreas says, let your minds go wild, we're just collecting up ideas...
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    Qt To Be Made Avaliable Under Lgpl

    I apologise for the spam but I thought a few people might be interested to know that Nokia has announced it's intention to release Qt under the LGPL, allowing commercial (closed source) software to use it for free. Nokia has also announced Qt development will move to an open git repository...
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    Powervr Kernel Drivers Avaliable Now

    I just saw this on the BeagleBoard Mailing list: QUOTE Nokia was so kind to release the GPL'ed sources for the SGX kernel drivers[1], which I integrated into the 2.6.27 kernel in OE. You can get a kernel + modules set from [2] to try it out. There is a catch: you need some userspace tools to...
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    Sgx Clock & Shader Execution Speed

    I was wondering, what clock speed does the SGX run at? Reading what little info I could find, it seems the SGX has basically 2 clocks: One for the interface (I assume this is the memory bus?) and an internal clock. The internal clock is derrived from the interface clock via a multiplier. So...
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    Slim Ui/launcher

    I've been thinking about the UI again. As many have pointed out, having X or Qt/Embedded is way too heavy for the usecase where you power on and want to game ASAP. So, what's the alternetive? An ultra-slim UI/Launcher is perhaps the best option. Something with minimal memory requirements and...
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    Permission To Mention Pandora At Akademy

    I'm giving a talk at Akademy 2008 next week and I'd like to mention the Pandora as one of the great up-coming, open source friendly, mobile devices. Is that ok? Details of the talk here.
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    Web Infrastructure For Developers

    I'm making progress on Quake 3 port (to Qt.. not started on OpenGL ES changes yet). What I really want to do is push my changes to somewhere others can download & try out (once I get something basic working). This got me thinking - is there a server somewhere pandora devs can use to host their...
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    Quake 3

    I've noticed a few people mention that Quake 3 has already been ported to the Pandora. If it has been ported, who's done it and where can I get the source? I ask because I've been learning my way around with the IOQuake3 code ready to do the port myself. I don't want to put the effort in if...
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    Pandora Opengl Es Drivers & Sdl For Pandora

    Two questions: 1. What OpenGL ES drivers can we expect on the Pandora? Just the standard PowerVR SGX "NULL" driver, or a driver integrated with KDrive? 2. Has anyone started to port SDL to OpenGL ES / EGL yet? I have made a start on (2) using SDL 1.2 as a base. I'm using the PowerVR SGX PC...
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    What Will Be The Ui?

    Hiya, I'm a developer working on OpenGL ES integration in Qt/Embedded Linux. One of the main things I'm doing is getting shiny iPhone-like window transitions to work. I was just wondering what people were intending to do for the UI of the Pandora? I'm currently working with an OMAP 3430 SDP...
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