Thanks, I've tried that but with not luck. I've decided to put the touch screen interface to the side for now and focus on other things. If all else fails I might use a previous version of the SDL without the touch screen and read the values myself if I get time.
Cheers for the help and good...
Good idea, I have tried it and whatever the problem is 'possibly' inside SDL_PollEvent() as calling this once results in a lock up when the touch screen is pressed. I have also added a timer to check that the lockup isn't happening else where in my game and it takes 11 seconds, or however long i...
I'm experiencing issues with using the touch screen with the latest pre-compiled build of the SDL.
When i touch and hold on the screen it seems to be blocking. The SDL cursor however seems to move fine
I tried changing to call SDL_PumpEvents() and it seems to never return until you release...
Hi, I'm fairly new to the Gp2x development and know this is a bit off the current subject.
But I was wondering if anybody had though about creating a batch file/program which could disable the USB device while also make the Gp2x notice that fact somehow. You would also need to re-enable it and...
Thankyou very much, I didn't realise the order of including libraries had an effect with GCC. Always used the M$ compiler till now. Once again, thankyou for such a quick solution :D
the package can be found here SDL Libs v211006
I have been trying to build a program with LibXml2 and am getting the following errors:
CODE
1>D:/GP2xDev/devkitGP2X/lib\libxml2.a(nanohttp.o): In function `xmlNanoHTTPConnectHost'...
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