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  1. Adventus

    Prototype Impressions + Mupen64Plus With Loz: Ocarina Of Time

    Well i gots me a prototype Pandora, I don't have much to add beyond what the others have said (and i've already mentioned most of these in another thread).... but here's my impressions: Everything feels really sturdy. There is little to no flex. It weighs a bit more than your average...
  2. Adventus

    Mupen64Plus Video

    Hello, I've made a new video of the most recent sources for Mupen64plus and gles2n64. It shows Banjo Kazooie rendered at 400x320 (then upscaled fullscreen) with no frameskip or sound. Its an amazing looking game, my camera doesn't really do it justice. There's a minor bug with the tree...
  3. Adventus

    Floating Point Optimization Tutorial

    Hiya, I wrote a short tutorial on how to get the best float point performance from the ARM Cortex A8: http://www.pandorawiki.org/Floating_Point_Optimization It's targetting GCC (I used CodeSourcery 2007q3) and i tried to make it understandable to most C programmers. I'll probably add to it as...
  4. Adventus

    Neon-ized Math.h Like Library

    I'm off uni for a few weeks, so i thought i might look into beginning the development of a math library similar to the standard c library utilising the NEON coprocessor. Anyway heres some questions / thoughts: 1. Has anyone done anything similar for NEON and are willing to share? 2. Is it...
  5. Adventus

    OpenGL 2.0 to OpenGL ES 2.0 Wrapper. GPLv3.

    Hiya, Since the other forum is down I'll post here. I've written a wrapper that translates some of the OpenGL 2.0 API to OpenGL ES 2.0. As far as possible i've done it by reading through the OGL2 spec ignoring error production, but there is bound to be some oversights. Currently it runs most of...
  6. Adventus

    My Homebrew Shmup-ish: Superlumenal.

    Over the last few weeks i've been learning OpenGL ES 2.0 by making a highscore based minigame. I haven't entirely thought out the gameplay yet, but I want it to be pretty fast paced and intense (I'm a big fan of DoDonPachi). The basic idea at the moment is you can grab an enemy, use them as a...
  7. Adventus

    Some More Cortex A8 Documentation.

    Not sure if this has been posted before....but in my usual Pandora related trawls of the internet i stumbled upon this: http://www.embeddedtechjournal.com/article...0051004_arm.htm All of this information is probably available from the official documentation, but its nicely summarized in this...
  8. Adventus

    2xzdoom V2.2.0: Doom Engine

    Heres the 3rd public Beta of my Zdoom port: Download Beta 1.2 You can get a wad selector made by bman here: Selector Frontend Originally Zdoom was a source port of Doom based on ATB Doom and NTDOOM, however its been significantly extended and now supports Heretic, Hexen, Doom, Doom 2 &...
  9. Adventus

    GP2X Newer Gp2x Gcc & G++ Version?

    Up till now i've just been using the compilers that came with DevkitGP2X, but i've ran across some source code that uses fancy features that requires a version greater than 4.0.2. I tried the windows Open2x application toolchain but both g++ files are a size of 0 bytes.... I've tried...
  10. Adventus

    2xwargus: Warcraft 2 Engine Re-implementation

    Hiya, Here's the 1st beta of my Wargus port (could someone please File Archive it): http://host-a.net/Adventus/2xWargus_PB1.2.zip Changelog Public Beta 1.2: - No longer saves anything to NAND.... i mean it this time. - Added Command Selector for keymap 0 (Vol +/-, A and Y). - Made cursor...
  11. Adventus

    Ngage 2.0 Service + N95 Thoughts.

    Not sure if this has been discussed on these forum but.... The Ngage 2.0 service for Symbian s60v3 phones (n95, n96, n82, etc) has been publically released and since I recently bought an N95 I thought I would give it a spin. My thoughts so far:I really thought the lack of controls would ruin...
  12. Adventus

    Amd Opengl Es 2.0 Emulator

    Since I haven't seen it mentioned elsewheres, I'll just point out that AMD has publically released an OpenGL ES 2.0 emulator: http://ati.amd.com/developer/AMDOpenGL_ES2_emulator.html As mentioned it'll allow us to, at least partially, program within the OpenGL ES 2.0 spec whilst developing on...
  13. Adventus

    What Would I Get For These Sega Saturn Games?

    Well the story goes, that i used to have Sega Saturn till some dodgy brother's ex-friend stole it while we were in town. Funny thing is we paid him a visit before we return home, the guy seemed jumpy but we obviously had no clue of his darstardly deeds. Anyway he quickly sold it to a drug...
  14. Adventus

    2xhexen2: Hammer Of Thyrion

    GP2X Port based upon the Hammer of Thyrion linux port of Hexen 2. Allows you to play hexen 2 demo and full games, should also support the "Portal of Praevus" expansion pack. Public Beta 2 Downloads: Binary: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2476 Binary Mirror...
  15. Adventus

    Need Mirror: Psx4gp2x Build 072407

    Sorry if this is spammy but could someone please mirror Psx4gp2x build 072407 for me? I've been compiling a list of playable games on psx4gp2x (and their optimal settings) and I would like to test on both build 080407 and build 072407.... since I prefer the progressive interlace and some games...
  16. Adventus

    Gngeo V0.7: Rage2x Configuration File

    GnGeo v0.7 running great, but everytime I restart it the Rage2x settings are all mangled and I cant select any of my games. Im pretty sure its because the rage2x.cfg file is corrupt since its 0kb and deleting it fixes my problem. Could someone mirror (or just post the contents) of their own so i...
  17. Adventus

    GP2X Software S-buffering

    I've been in the slow process of writting a simple non-perspective scanline renderer, and i stumbled upon the idea of S-buffering as opposed to Z-buffering. Heres an article giving a brief overview: S-buffer The advantages of an optimised S-buffer over Z-buffers include: Zero Overdraw: Very...
  18. Adventus

    Hexen II Port, Feasible?

    Im still in anticipation for my F200 and probably will be for the next month or so, so i've been trying to think of some projects to get me started. I've noticed that Heretic, Hexen 1 and Quake2x looks like they're running pretty well on the gp2x, so i figured the next logical step would be a...
  19. Adventus

    Gfx Performance

    Im considering moving into the GP2X game development scene, but first i would like to know what this interesting little machine is capable of, particularly in the graphics department. I have some experience (2 years) in the indie game scene and I'm moderately fluent in OpenGL and C++.... Still...
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