Search results

  1. U

    GP32 New Ideas (linux + Efl)

    Hi everyone, I'm just wondering if there's anyone around working on the Linux port that can spend some time to chat with me about the current state of things. I know I should really be putting more work into my lib right now, but I've been distracted by the...
  2. U

    GP32 Partially Offscreen Sprites

    Hi all, LTNS I know, I've been just mental the past half a year, what with multiple moves, multiple jobs, and trying to fit in school too. Things have settled down, so I've gotten back to work on my tile/layer C++ library that sits on top of Mr. Mirko's excellent SDK. I think I've got it...
  3. U

    GP32 C++ Problems With Mr. Mirkos' Sdk?

    Hey all, Just having a little weirdness now that I'm trying to make some classes to use with Mr.Mirkos' SDK. My main header file contains the following lines: #include "gp32.h" #include "fileio.h" #include "cpp_prototypes.h" #include <string> using namespace std; However, when I attempt to...
  4. U

    GP32 Mirko-sdk Questions

    Hey all, Well, the shakeups in my life seem to have calmed down, so I'm trying to get back on track with all the GP32 development I had planned. *sigh* Anyway, I'm really liking the look of Mirko's SDK, but I've got a few quick questions for anyone who cares to answer them: 1- The following...
  5. U

    GP32 (f)print(f) statements

    Hey all, I've got ffplay compiled. But all is not well, as it sets the screen mode, and then dies. Debugging is proving to be a pain, as all the output is in printf and fprintf statments. Naturally, these don't show up anywhere on the gamepark that I can tell. Is there an easy way to see this...
  6. U

    GP32 Problems with the Debian cross toolchain

    I just installed it from packages, but it doesn't seem to perform as expected. configure scripts die with errors that the C compiler is broken, tons of include files in sys/, gnu/ and bits/ are missing, and if I manually modify the Makefiles to match the example projects that come with it, I end...
  7. U

    Save states?

    So, I've noticed that like LittleJohn, GPEngine looks like it supports making game save states... at least, when you're running a game, the menu gives you an option to save where you are. However, even though it seems to do something when saving, I haven't been able to get it to load the states...
  8. U

    GP32 Better Image Viewer (ATTN: NiN^_^NiN)

    Hey NiN, I saw your posts regarding wanting to open your digital camera's files on your GP32... I was planning on attempting a port of libgd (opensource image file reading/writing library that handles just about every 2d file format) once I get my GP32 next week. If I can get a port done...
Back
Top